Dwarf Fortress Bug Tracker - Dwarf Fortress
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0007351Dwarf FortressDwarf Mode -- Combatpublic2014-07-15 16:322014-08-28 11:33
Killzemallgod 
Toady One 
highminoralways
resolvedfixed 
WindowsWin7
0.40.03 
0.40.11 
0007351: Undead ignore dwarfs who are overhelmed by terror
Undead started to ignore dwarfs once some of them were overhelmed by horror of a dwarf dying. as soon as it stopped they started killing dwarfs again and they got overhelmed by horror from another dwarf dying causing the whole thing to happen again.
Migrants arived near undead so if enough dwarfs are near them overhelmed by horror they should stop attacking untill it wears off.
No tags attached.
related to 0006547resolved Toady One Wolves passive in adventure mode. 
Issue History
2014-07-15 16:32KillzemallgodNew Issue
2014-07-15 16:40KillzemallgodIssue Monitored: Killzemallgod
2014-07-15 16:41KillzemallgodIssue End Monitor: Killzemallgod
2014-07-15 16:48FootkerchiefSummaryUndead ignore dwarfs after they're overhelmed by terror => Undead ignore dwarfs who are overhelmed by terror
2014-07-15 16:49FootkerchiefNote Added: 0026553
2014-07-15 16:49FootkerchiefAssigned To => Footkerchief
2014-07-15 16:49FootkerchiefStatusnew => needs feedback
2014-07-15 17:32KillzemallgodNote Added: 0026557
2014-07-15 17:32KillzemallgodStatusneeds feedback => assigned
2014-07-22 10:44FootkerchiefRelationship addedrelated to 0006547
2014-07-24 07:37lethosorStatusassigned => acknowledged
2014-07-24 07:38lethosorAssigned ToFootkerchief => lethosor
2014-07-24 07:38lethosorNote Added: 0027413
2014-08-28 11:33Toady OneNote Added: 0029748
2014-08-28 11:33Toady OneStatusacknowledged => resolved
2014-08-28 11:33Toady OneFixed in Version => Next Version
2014-08-28 11:33Toady OneResolutionopen => fixed
2014-08-28 11:33Toady OneAssigned Tolethosor => Toady One

Notes
(0026553)
Footkerchief   
2014-07-15 16:49   
Please upload a save that demonstrates the problem to http://dffd.wimbli.com/ [^] and post the link here.
(0026557)
Killzemallgod   
2014-07-15 17:32   
Heres the save http://dffd.wimbli.com/file.php?id=8997 [^]
I also noticed that the merchants pack up and leave instantly with the fighting going near them.
(0027413)
lethosor   
2014-07-24 07:38   
Appears to be the case (at least in that save)
(0029748)
Toady One   
2014-08-28 11:33   
This seems to be resolved for next time, with the changes to named/historical undead. The horrified people were killed immediately, in any case.