Dwarf Fortress Bug Tracker - Dwarf Fortress
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0007381Dwarf FortressDwarf Mode -- Interface, Stockpilespublic2014-07-16 06:492014-07-29 13:43
Amena Ralikema 
Toady One 
normalminoralways
resolvedfixed 
0.40.03 
0.40.06 
0007381: Bolts and blowdarts appear twice in stockpile menu
There are two entries for bolts and blowdarts in the "Ammo" section of the Custom Stockpile menu. While the two "blowdarts" entries are sequential, the second "bolts" is at the bottom of the list, while the first is at the top. Surprisingly, there's a single "arrows" entry.

Possibly related to 0006709?
No tags attached.
related to 0007098resolved Toady One Dwarves can have a preference for random/divine metal 
Issue History
2014-07-16 06:49Amena RalikemaNew Issue
2014-07-29 11:46Amena RalikemaNote Added: 0027879
2014-07-29 11:52DwarfuRelationship addedrelated to 0007590
2014-07-29 11:52DwarfuRelationship addedrelated to 0007098
2014-07-29 11:53DwarfuNote Added: 0027880
2014-07-29 11:56DwarfuRelationship replacedchild of 0007098
2014-07-29 11:56DwarfuAssigned To => Dwarfu
2014-07-29 11:56DwarfuStatusnew => acknowledged
2014-07-29 11:57DwarfuRelationship deletedrelated to 0007590
2014-07-29 13:21Toady OneRelationship replacedrelated to 0007098
2014-07-29 13:43Toady OneNote Added: 0027896
2014-07-29 13:43Toady OneStatusacknowledged => resolved
2014-07-29 13:43Toady OneFixed in Version => Next Version
2014-07-29 13:43Toady OneResolutionopen => fixed
2014-07-29 13:43Toady OneAssigned ToDwarfu => Toady One

Notes
(0027879)
Amena Ralikema   
2014-07-29 11:46   
In a world freshly generated by 0.40.05, "bolts" is one entry, "arrows" and "blowdarts" have duplicates.
(0027880)
Dwarfu   
2014-07-29 11:53   
0006709 is due to plant growths.

The stockpile listings for ammo/finished goods/etc. discussed there is most likely related to the random materials introduced in the 40.xx series.
(0027896)
Toady One   
2014-07-29 13:43   
I've listed their names correctly, though it'll be more difficult to remove them, and I'm not sure how they should be removed yet -- if you get them on the map, you'll need some category to store them, and you might even want to differentiate them by the new types. Sort of the growing pains of trying generated items, and stockpiles might need a complete rewrite to get through it, but that's for later.