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0007511Dwarf FortressAdventure Mode -- AIpublic2014-07-20 08:112018-09-07 03:54
WIndows 8
0007511: Trolls in Dark Pits and Goblin Towers always attack the goblins.
I've noticed that the trolls always attack the goblins that reside with them, not sure if it's some form of loyalty cascade or simply that the loyalty isn't being applied properly.

Not sure whether its the goblins attacking the trolls first or the trolls attacking the goblins first since I end up seeing the aftermath with some trolls attacking the goblins.
Go to any dark pit or dark tower occupied by both goblins and trolls, witness the trolls attacking the goblins.

Might have to use DFhack or some other tool to use reveal all to see the actual start of it.
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related to 0003685needs feedback Dwarfu Goblin squads invading a fortress will kill their non-goblin squadmates, sparking loyalty cascade 
Issue History
2014-07-20 08:11smjjamesNew Issue
2014-07-20 09:26FootkerchiefRelationship addedrelated to 0003685
2014-07-20 09:26FootkerchiefNote Added: 0027027
2014-07-20 09:26FootkerchiefAssigned To => Footkerchief
2014-07-20 09:26FootkerchiefStatusnew => needs feedback
2014-07-20 09:47smjjamesNote Added: 0027031
2014-07-20 09:47smjjamesStatusneeds feedback => assigned
2014-07-20 09:51smjjamesNote Edited: 0027031bug_revision_view_page.php?bugnote_id=0027031#r10078
2014-07-20 16:24smjjamesNote Added: 0027073
2014-07-20 16:39smjjamesNote Edited: 0027073bug_revision_view_page.php?bugnote_id=0027073#r10103
2014-07-20 16:40smjjamesNote Edited: 0027073bug_revision_view_page.php?bugnote_id=0027073#r10104
2014-07-20 16:51smjjamesNote Edited: 0027073bug_revision_view_page.php?bugnote_id=0027073#r10105
2014-07-20 17:12smjjamesNote Edited: 0027073bug_revision_view_page.php?bugnote_id=0027073#r10106
2014-07-20 17:18smjjamesNote Edited: 0027073bug_revision_view_page.php?bugnote_id=0027073#r10107
2014-07-20 17:39smjjamesNote Added: 0027085
2014-07-20 17:43smjjamesNote Edited: 0027085bug_revision_view_page.php?bugnote_id=0027085#r10109
2014-07-20 17:44smjjamesNote Edited: 0027085bug_revision_view_page.php?bugnote_id=0027085#r10110
2014-07-20 17:46smjjamesNote Edited: 0027085bug_revision_view_page.php?bugnote_id=0027085#r10111
2018-04-16 18:30HuntthetrollIssue Monitored: Huntthetroll
2018-09-07 03:54FantasticDorfNote Added: 0038790

2014-07-20 09:26   
Please upload a save that demonstrates the problem to http://dffd.wimbli.com/ [^] and post the link here.
2014-07-20 09:47   
(edited on: 2014-07-20 09:51)
Edit: Oops, I accidentially saved over the one that I was going to use, I'll post one the next time I visit a dark pit.

2014-07-20 16:24   
(edited on: 2014-07-20 17:18)
Got one, didn't really catch the start of it though, but I do have a save of when I entered the area.

Trying to catch it in action as it starts or at least when they initiate attack.

Edit4: Removed the initial site save I had as I'm trying to catch it in action for sure.

Edit: This particular one is being stubborn in getting the goblins and trolls to encounter..... There IS human in the troll pit that gets killed, so maybe someone with reveal all or something can zoom into that.

Edit2: I think I'll just go to a different one.

Edit3: It is EXTREMELY difficult for me to catch it in action, but it happens.

2014-07-20 17:39   
(edited on: 2014-07-20 17:46)

http://dffd.wimbli.com/file.php?id=9096 [^]

As for the kid still alive, you could either try waiting a while to see if it gets attacked or scare the kid by walking near and bragging and wait a bit, not exactly sure what triggers it.

Edit: Sometimes the kid still alive gets attacked, sometimes not, seems a little random. Still, the save is there for experimentation, though boasting seems to work.

2018-09-07 03:54   
Still happens 44.12, partly related it seems to over-population of respective beak dog, trolls & goblins of which there are often hundreds on site at once slogging it out, dropping FPS with pathing to attach each other besides moving making the whole site draw to a crawl or crash.

Though trolls quickly over-power the sporadic outbursts of anger propensity driven goblins, but many observed (from a safe distance as a goblin entity adventurer ideally) violent fights just start for no reason other than close proximity