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0007651Dwarf FortressDwarf Mode -- Petspublic2014-07-26 16:532015-12-27 13:38
Dame de la Licorne 
Toady One 
normalminorhave not tried
resolvedfixed 
HP laptopWindows7
0.40.04 
0.42.04 
0007651: Default ORIENTATION excludes some animals from breeding
I bought a male & female one-humped camel, and a male & female two-humped camel on embark, hoping to create a camel herd. Four years after embark, they have not produced a single calf.
My cats are reproducing normally (bought from traders), and my modded-in aurochsen are also reproducing normally (bought on embark). I added the aurochsen to the creature_domestic.txt file, but did not touch the creature_large_tropical file (which contains the camels).

Save file linked in the notes.
No tags attached.
related to 0007905resolved Toady One Romance and marriage are mutually exclusive 
has duplicate 0008128resolved Knight Otu Cats do not breed 
has duplicate 0008071resolved Footkerchief Nothing being born 
has duplicate 0008132resolved Footkerchief War Animals Not Reproducing 
related to 0006737confirmed Toady One Flying animals (e.g. birds) stuck in mid air (prevents invasions?) 
related to 0008815resolved Toady One Animal breeding is prevented if animals aren't "willing to marry" 
Issue History
2014-07-26 16:53Dame de la LicorneNew Issue
2014-07-26 17:07Dame de la LicorneNote Added: 0027649
2014-07-26 17:09Dame de la LicorneNote Edited: 0027649bug_revision_view_page.php?bugnote_id=0027649#r10442
2014-07-27 05:51Dame de la LicorneNote Edited: 0027649bug_revision_view_page.php?bugnote_id=0027649#r10459
2014-07-27 07:17Dame de la LicorneNote Edited: 0027649bug_revision_view_page.php?bugnote_id=0027649#r10460
2014-08-09 11:33tacomagicNote Added: 0028657
2014-08-09 11:33tacomagicNote Edited: 0028657bug_revision_view_page.php?bugnote_id=0028657#r10975
2014-08-09 11:34tacomagicNote Edited: 0028657bug_revision_view_page.php?bugnote_id=0028657#r10976
2014-08-09 12:20FootkerchiefRelationship addedrelated to 0006737
2014-08-09 19:04musicmastermshNote Added: 0028690
2014-08-09 19:06musicmastermshNote Edited: 0028690bug_revision_view_page.php?bugnote_id=0028690#r10991
2014-08-10 14:38tacomagicNote Added: 0028756
2014-08-10 14:39tacomagicNote Edited: 0028756bug_revision_view_page.php?bugnote_id=0028756#r11024
2014-08-12 02:45Dame de la LicorneNote Added: 0028867
2014-08-12 02:49Dame de la LicorneNote Deleted: 0028867
2014-08-13 05:51QuietustNote Added: 0028935
2014-08-13 05:56Dame de la LicorneNote Added: 0028936
2014-08-13 08:59FootkerchiefRelationship addedrelated to 0007905
2014-08-13 09:01FootkerchiefNote Added: 0028949
2014-08-13 13:57tacomagicNote Added: 0028989
2014-08-13 14:17FootkerchiefAssigned To => Footkerchief
2014-08-13 14:17FootkerchiefStatusnew => confirmed
2014-08-13 14:17FootkerchiefTag Attached: Intentional/Expected?
2014-08-13 17:59Authority2Note Added: 0029003
2014-08-16 17:57ButtonIssue Monitored: Button
2014-08-17 16:09tacomagicIssue Monitored: tacomagic
2014-08-19 16:19Dame de la LicorneNote Added: 0029333
2014-08-19 16:50FootkerchiefSummarySome animals (mainly camels) bought on embark are not breeding => Default ORIENTATION excludes some animals from breeding
2014-08-23 15:50Knight OtuRelationship addedhas duplicate 0008128
2014-08-26 08:07FootkerchiefRelationship addedhas duplicate 0008071
2014-09-03 08:46FootkerchiefRelationship addedhas duplicate 0008132
2015-02-12 14:01lethosorRelationship addedrelated to 0008815
2015-02-15 05:20Goblin CookieNote Added: 0032219
2015-02-15 05:20Goblin CookieNote Edited: 0032219bug_revision_view_page.php?bugnote_id=0032219#r12918
2015-03-20 20:07MystRunnerNote Added: 0032388
2015-03-20 20:08MystRunnerNote Edited: 0032388bug_revision_view_page.php?bugnote_id=0032388#r12986
2015-03-26 12:32LociNote Added: 0032423
2015-04-16 15:54Afghani84Issue Monitored: Afghani84
2015-05-11 20:15NW_KohakuNote Added: 0032676
2015-05-11 20:16NW_KohakuNote Edited: 0032676bug_revision_view_page.php?bugnote_id=0032676#r13073
2015-05-21 16:01lethosorSticky IssueNo => Yes
2015-05-30 15:59CLuther88Note Added: 0032751
2015-12-24 14:13Toady OneNote Added: 0034180
2015-12-24 14:13Toady OneStatusconfirmed => resolved
2015-12-24 14:13Toady OneFixed in Version => Next Version
2015-12-24 14:13Toady OneResolutionopen => fixed
2015-12-24 14:13Toady OneAssigned ToFootkerchief => Toady One
2015-12-27 13:38DwarfuTag Detached: Intentional/Expected?
2015-12-27 13:38DwarfuSticky IssueYes => No
2016-01-03 06:14Afghani84Issue End Monitor: Afghani84
2017-03-18 11:22ButtonIssue End Monitor: Button

Notes
(0027649)
Dame de la Licorne   
2014-07-26 17:07   
(edited on: 2014-07-27 07:17)
The save file is available here: http://dffd.wimbli.com/file.php?id=9166 [^]

Edit: The giant lions don't seem to be breeding either, but I'm assuming that has something to do with the [PET_EXOTIC] tag.

Edit2: As a side-note, this fort has had no romantic relationships begin (all marriages migrated in), even though I read the wiki and changed the [ORIENTATION] values (before genning the world) for male and female dwarves to make them all heterosexual. I don't know if this is also a bug or if I've just been unlucky, though.

(0028657)
tacomagic   
2014-08-09 11:33   
(edited on: 2014-08-09 11:34)
Another save with breeding issues in .40.06: http://dffd.wimbli.com/file.php?id=9332 [^]

In this fort there is a pair of cats, a pair of pigs, and a 3:1 Female/male collection of peahens/cocks that cannot seem to breed. The fort is a little over 2 years old, and all the animals are from embark. 2 of the 3 peahens have been sitting on eggs behind locked doors for the better part of the entire 2 years.

This may be related to the 2 stuck giant owls on the map, or the fact that an undead siege left a random undead elf wandering around.

(0028690)
musicmastermsh   
2014-08-09 19:04   
(edited on: 2014-08-09 19:06)
40.06 - two embark alpaca have produced no additional alpacas in time it's taken three dogs to produce more than twenty puppies and my seven unmarried starter dwarves have produced eleven children.

I do indeed have a barn owl stuck in mid-air, for what it's worth.

(0028756)
tacomagic   
2014-08-10 14:38   
(edited on: 2014-08-10 14:39)
Started a new game, this time I disabled all fliers by removing the flier tag. Interestingly, I was still getting birds that would climb up into trees and get stuck. That wasn't a big deal, I'd just cut the tree down to dislodge them.

I did not disable invasions, but so far I've only had one group of kobolds thieves show up, who were chased off.

Embarked with the exact same compliment of animals from my other save plus 4 dogs (3:1 female/male). Everything except the dogs have had multiple litters. In one year of play the cats have bred twice, the peahens have hatched 3 batches of chicks, the pack animals had 1 calf, and my pigs have had 2 piglets. Also had some wild carp spawn.

For whatever reason, my 3 female and 1 male dog collection has produced no puppies in the first year.

Seems that stuck birds or the wandering undead from the timed-out invasion might have something to do with making the bug worse, but it also appears that some animals will inexplicably fail to breed for no discernible reason. Either that or I just got unlucky with the RNG on my dogs.

I'll be working on a 0.40.07 game to see if I can replicate the issue and narrow down some causal factors.

(0028935)
Quietust   
2014-08-13 05:51   
A brief look at the animal breeding logic suggests that this is related to ORIENTATION values, though as far as I can tell [ORIENTATION:(opposite):0:0:N] should allow them to breed properly.
(0028936)
Dame de la Licorne   
2014-08-13 05:56   
Anyone interested in this bug (or the potentially related 0007905) may want to check out this thread: http://www.bay12forums.com/smf/index.php?topic=142171.0, [^] where some members of the community are trying to pin it down through !!SCIENCE!!
(0028949)
Footkerchief   
2014-08-13 09:01   
This dilemma has precedent in the ancient world: https://www.youtube.com/watch?feature=player_detailpage&v=obel7Iu1hik#t=38 [^]
(0028989)
tacomagic   
2014-08-13 13:57   
In the modern world as well. Giraffes and non-pride male lions are actually rather well know for homosexual relations.

Anyway, I just managed to prove that this "Bug" is indeed caused by the orientation tag:
http://www.bay12forums.com/smf/index.php?topic=142171.msg5570374#msg5570374 [^]

At this point it would be nice to know if this is intended behavior or not.

From a viewpoint of the meat industry and related gameplay, it's a mixed bag. It's great that homosexuality in animals is represented from an equality and representational standpoint, but at the same time, animals that don't breed and can't be trained for war will tend to be selectively slaughtered to make way for ones that actually produce offspring. That sends a dubious message at best.
(0029003)
Authority2   
2014-08-13 17:59   
I agree. If this gets fixed, it would be good to have some kind of animal infertility rate as a replacement.
(0029333)
Dame de la Licorne   
2014-08-19 16:19   
Confirming that this is still present in .40.09.

Also, perhaps it might be good to change the name to something like: animals fertile/sterile according to apparent orientation tagging?
(0032219)
Goblin Cookie   
2015-02-15 05:20   
I think of this one more as a feuture than as a bug. It makes breeding animals harder and means you need a larger breeding population.

(0032388)
MystRunner   
2015-03-20 20:07   
(edited on: 2015-03-20 20:08)
I can confirm this is still an ongoing issue in DF .40.24. I usually make a thriving egg farm and seems none of my eggs are hatching. Also my pig milk farm is two years old and hasn't produced a new piglet. The only new babies I get are from animals traded in or brought in migrant waves. They may have one baby then nothing.
Now all the poultry I bought at the very beginning. (some turkeys, geese, and chickens) did lay one clutch of eggs that did hatch. but havn't gotten a hatched clutch since then.

(0032423)
Loci   
2015-03-26 12:32   
@MystRunner:

There's nothing in this bug report that would cause a previously-fertile animal to stop breeding. Note that "breeding by spores" was removed--separating your males and females now inhibits breeding. Also, because of this bug, slaughtering all your "spare" males can be problematic if you don't carefully examine the males you intend to use for breeding.
(0032676)
NW_Kohaku   
2015-05-11 20:15   
(edited on: 2015-05-11 20:16)
To respond to it being "intended", if this is purely about [ORIENTATION], I'd say there's still a problem.

Yes, there are gay dogs and lions and whatever, but that's completely separate from these animals not breeding because of "commitment issues". Dogs and lions and elk breed in harems, and I have yet to see a dog that refuses to hump anything (be it another dog or a pillow) until after they've met their humping target's parent or the pillow's owner and made it clear they have honorable intentions.

Those are social and psychological problems non-sentient animals don't need to contend with, and as such, non-social animals shouldn't be barred from breeding due to "commitment issues". (Birds have mating rituals that could certainly be considered commitment, as they are for life, and I've heard of gay penguins and such that nest with others of their own gender, but I've not heard of a problem of penguins just enjoying the bachelor lifestyle too much to start a mating ritual.)

As commitment issues are 4 times as likely as being gay, it's likely that more often than not, the problem is this commitment thing, rather than being gay.

(0032751)
CLuther88   
2015-05-30 15:59   
Most animals are sentient, by the way. They're just not necessarily as intelligent as humans.
(0034180)
Toady One   
2015-12-24 14:13   
Having handled the commitment bug, I'm satisfied enough to close this one.