Dwarf Fortress Bug Tracker - Dwarf Fortress
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0007702Dwarf FortressDwarf Mode -- Interface, Depot Accesspublic2014-07-28 21:152014-07-29 13:17
Vamplord392 
Knight Otu 
normalminoralways
resolvedno change required 
PCWindows7
0.40.05 
 
0007702: All tiles marked as "No Wagon Access" while Depot is in construction
If you try to use "D" to check Depot Access while a trade depot is in construction (and no other depot currently exists), all tiles on the map are marked as "No Wagon Access". Once the depot is constructed, tiles and the depot are marked as accessible/inaccessible properly.
1.) Generate a world, embark
2.) Designate a trade depot to be built anywhere
3.) At any time before the depot is fully constructed, use "D" to check depot access -- all tiles will be marked as inaccessible.
If any depot currently exists, checking depot access works normally. If all depots are deconstructed and then one is scheduled for reconstruction, the bug still occurs.
No tags attached.
has duplicate 0011125resolved Loci No wagon access across entire map 
Issue History
2014-07-28 21:15Vamplord392New Issue
2014-07-28 21:32thewonderidiotNote Added: 0027848
2014-07-29 00:18Vamplord392Note Added: 0027849
2014-07-29 00:19Vamplord392Issue Monitored: Vamplord392
2014-07-29 04:25QuietustNote Added: 0027852
2014-07-29 04:39Knight OtuNote Added: 0027853
2014-07-29 04:39Knight OtuStatusnew => resolved
2014-07-29 04:39Knight OtuResolutionopen => no change required
2014-07-29 04:39Knight OtuAssigned To => Knight Otu
2014-07-29 13:17Vamplord392Issue End Monitor: Vamplord392
2019-07-22 17:19LociRelationship addedhas duplicate 0011125

Notes
(0027848)
thewonderidiot   
2014-07-28 21:32   
Since I'm unable to find a bug about this already on the tracker, I'll point out that the depot screen behaves similarly if you have a trade depot that is currently forbidden. I *think* this is intended behavior (if you don't actually have a usable depot, then there's no path to it), but it could definitely be more clear.
(0027849)
Vamplord392   
2014-07-29 00:18   
I'm seeing it as a bug, because (it seems) various tiles on the map should be accessible or inaccessible regardless of whether or not you have a depot. Perhaps I'm just misunderstanding, but it would appear that it's not looking for a path to any particular location, just saying which locations are reachable and which aren't, which is independent of your depot.
(0027852)
Quietust   
2014-07-29 04:25   
Depot accessibility is measured outward from the depot, not inward from the map edge, so if there is no depot at all, there is technically no depot access.
(0027853)
Knight Otu   
2014-07-29 04:39   
Yeah, there's no bug here.