Dwarf Fortress Bug Tracker - Dwarf Fortress
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0007832Dwarf FortressDwarf Mode -- Environmentpublic2014-08-04 04:282014-08-06 10:16
Freak_at_war 
lethosor 
lowminorunable to reproduce
resolvedduplicate 
PCWindows7
0.40.06 
 
0007832: Floating ground that's not there
When you are 1 z-level above ground/floor you see it in muted colours "below" as a small dot (standard tileset).

I have some random "floating" floor pieces shown in this colour, so if I go very high in z where only air is there is some ground shown as 1 z-lvl below, where actually there is noting.
No tags attached.
duplicate of 0007258resolved Toady One Outside areas marked as "Inside" 
Issue History
2014-08-04 04:28Freak_at_warNew Issue
2014-08-04 06:54lethosorNote Added: 0028267
2014-08-04 06:54lethosorAssigned To => lethosor
2014-08-04 06:54lethosorStatusnew => needs feedback
2014-08-04 15:53Freak_at_warNote Added: 0028324
2014-08-04 15:53Freak_at_warStatusneeds feedback => assigned
2014-08-06 10:13lethosorNote Added: 0028466
2014-08-06 10:16lethosorNote Added: 0028468
2014-08-06 10:16lethosorRelationship addedduplicate of 0007258
2014-08-06 10:16lethosorStatusassigned => resolved
2014-08-06 10:16lethosorResolutionopen => duplicate

Notes
(0028267)
lethosor   
2014-08-04 06:54   
Can you upload a save to http://dffd.wimbli.com/ [^] and link to it here? Also, have you experienced random or intentional cave-ins?
(0028324)
Freak_at_war   
2014-08-04 15:53   
Nice page! There you go! http://dffd.wimbli.com/file.php?id=9284 [^]
No random cave ins, just dwarf made ones.
(0028466)
lethosor   
2014-08-06 10:13   
Those tiles are claimed to be "inside" when loo'k'ed at, and extend up several z-levels, so I suspect they're trees not being cleared properly.
(0028468)
lethosor   
2014-08-06 10:16   
This looks like 0007258 - the tiles used for "inside, open space" and "ground one z-level below" are the same. Please reopen this and/or PM me on the forums if this is not the case.