Dwarf Fortress Bug Tracker - Dwarf Fortress
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0007878Dwarf FortressCivilizations/Entities -- Populationspublic2014-08-06 11:082014-08-06 18:04
computerWindows 77
0007878: Dark pit population sizes make game unplayable
Load any size map, rest of the game plays fine. Try to explore dark pits if you aren't using a super computer, drop to 2 fps. Go into legends, each dark pits site has 1000-5000 trolls, humans, and goblins mixed in.
Make a map, load legends and view populations.
It would be nice to somehow control this in some way. Populations of 100-500 would probably work better.
adventure mode, dark tower, fps, population, trolls
duplicate of 0007526confirmed Dwarfu Dark towers contain thousands of goblins and trolls, causing lag 
Issue History
2014-08-06 11:08letitslideNew Issue
2014-08-06 12:10smjjamesNote Added: 0028476
2014-08-06 12:15letitslideNote Added: 0028477
2014-08-06 13:09TalvienoNote Added: 0028481
2014-08-06 13:09TalvienoNote Edited: 0028481bug_revision_view_page.php?bugnote_id=0028481#r10883
2014-08-06 13:37smjjamesNote Added: 0028484
2014-08-06 14:04letitslideNote Added: 0028488
2014-08-06 14:28TalvienoNote Added: 0028491
2014-08-06 14:32letitslideTag Attached: adventure mode
2014-08-06 14:32letitslideTag Attached: fps
2014-08-06 14:32letitslideTag Attached: population
2014-08-06 14:32letitslideTag Attached: trolls
2014-08-06 14:32letitslideTag Attached: dark tower
2014-08-06 16:47smjjamesNote Added: 0028497
2014-08-06 16:48smjjamesNote Edited: 0028497bug_revision_view_page.php?bugnote_id=0028497#r10885
2014-08-06 16:49smjjamesNote Edited: 0028497bug_revision_view_page.php?bugnote_id=0028497#r10886
2014-08-06 18:04FootkerchiefRelationship addedduplicate of 0007526
2014-08-06 18:04FootkerchiefStatusnew => resolved
2014-08-06 18:04FootkerchiefResolutionopen => duplicate
2014-08-06 18:04FootkerchiefAssigned To => Footkerchief

2014-08-06 12:10   
You mean dark towers though? The dark pits have a more reasonable population level.
2014-08-06 12:15   
Yeah, sorry. Dark towers. The pits have barely anyone in them. At the bottom levels there are hundreds and hundreds of trolls standing around. Won't react to being attacked other than being alarmed.
2014-08-06 13:09   
Dark towers, hundreds of trolls. I can confirm this. The game drops to one turn per 15+ seconds at times. It really destroys the game. I can manage a few fps, but at these levels... :P

2014-08-06 13:37   
Hundreds? Try thousands. One tower in my game has 9,544 goblins and 5,200 trolls, far more than a big human town. And this is a 300 year old world.
2014-08-06 14:04   
It's interesting, too, because at very, very specific times it picks up to about 10 fps when I am in the tower itself. I tried sleeping and trying all times of the day to no avail. Just randomly it would unchoke my computer for a brief 15 seconds, then back to one space every fifteen seconds.
2014-08-06 14:28   
I've experienced that too, letitslide. I'm not sure what causes that, but I have a feeling it has something to do with not all the trolls being loaded into memory at the same time... but it was too random to be sure.
2014-08-06 16:47   
(edited on: 2014-08-06 16:49)
I've found that when I approach towers where I've scared the goblins into scattering or killed a whole bunch, the lag lets up.

Waiting until the goblins and trolls sleep seems to help some (probably because theres less pathing and talking), although the trolls (or anything) in the pits themselves don't sleep for whatever reason.