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0007963Dwarf FortressDwarf Mode -- Itemspublic2014-08-11 14:322014-08-11 18:29
clownwolf 
Footkerchief 
lowminorhave not tried
resolvedduplicate 
WINDOWS 7
0.40.06 
 
0007963: Overloaded Butcher's Shop produces unusable bugged skins.
I had an overloaded Butcher's shop due to a lack of stockpiles, with tons of bones/hooves/skins sitting in the center of the shop. Tanners will not take skin from this overloaded shop, so this leaves the skin to rot.

Unfortunately, this makes all fresh (unrotten, newly butchered) skins produced by the overloaded Butcher's shop be unusable. Creating a stockpile to store the fresh hides and/or destroying the butcher & tanning shops will not make the fresh skins be usable.

The only solution is to build a new butcher's shop and leave the bugged fresh skins somewhere else. I tested it and all hides produced from the new butcher shop are usable, so the bug does not transfer to newly produced hides from different workshops.
-Bugged hides from the overloaded shop were not forbidden, or inaccessible.

-The game still treats the bugged hides as 'fresh', since they are being transported to the fresh hide stockpile instead of the rotten hide stockpile. The Tanners' tan order will be disabled however, because the game thinks you only have rotten hides left.

-Auto-Hide is enabled, and it successfully tans hides from newly built butcher shops. It only ignores the bugged fresh hides.

No tags attached.
duplicate of 0000434resolved Toady One Reaction jobs (unlike other jobs) don't look outside burrow for workers and raw materials (works through manager) 
Issue History
2014-08-11 14:32clownwolfNew Issue
2014-08-11 14:42clownwolfIssue Monitored: clownwolf
2014-08-11 14:43clownwolfIssue End Monitor: clownwolf
2014-08-11 15:27FootkerchiefNote Added: 0028836
2014-08-11 15:27FootkerchiefAssigned To => Footkerchief
2014-08-11 15:27FootkerchiefStatusnew => needs feedback
2014-08-11 17:53clownwolfNote Added: 0028849
2014-08-11 17:53clownwolfStatusneeds feedback => assigned
2014-08-11 18:21FootkerchiefRelationship addedduplicate of 0000434
2014-08-11 18:21FootkerchiefStatusassigned => resolved
2014-08-11 18:21FootkerchiefResolutionopen => duplicate
2014-08-11 18:29FootkerchiefNote Added: 0028851

Notes
(0028836)
Footkerchief   
2014-08-11 15:27   
Is your tannery in a burrow? Is it set to only use items from that burrow? (see 0000434:0028596)
(0028849)
clownwolf   
2014-08-11 17:53   
Yes they were (tanners) in the new burrow I set up about a year ago to prepare for the 40.07 invasions.

Also, it turns out that the place I built the replacement butcher shop was inside the burrow, so the "bug fix" I found was just a lucky placement spot.

Thanks for the quick reply, I was in the midst of trying to replicate the "bug".
(0028851)
Footkerchief   
2014-08-11 18:29   
Thanks for the update!