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0008058Dwarf FortressAdventure Mode -- Conversationpublic2014-08-17 13:482014-08-21 20:03
smjjames 
Footkerchief 
normalminorhave not tried
assignedopen 
Windows 8
0.40.08 
 
0008058: Slaying of zombie giant tiger in marketplace did not generate a rumor for that event
Long story short, when I entered a town marketplace, there was some panicking going on and I saw the combat logs of a zombie tiger somewhere. It took a minute to find, but I killed it after a long battle. Then, when I went to the rumors list to shout out my kill, the rumor of the tiger (named Reveredauthored) getting killed by me wasn't there. It is there on my kill list though.

I did break aggro a couple times in an attempt to sprint and jump at it (unfortunately it's freaking agile with it's dodge for a zombie, and being a giant tiger) and also to grab some other weapon laying around to try and bring down the thing.

Also, not sure what everybody is running away from now.....
Unknown, but finding a zombie animal rampaging in a marketplace and killing it would be a good place to start.

Here's the save: http://dffd.wimbli.com/file.php?id=9423 [^]
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Issue History
2014-08-17 13:48smjjamesNew Issue
2014-08-18 07:06FootkerchiefNote Added: 0029215
2014-08-18 07:06FootkerchiefAssigned To => Footkerchief
2014-08-18 07:06FootkerchiefStatusnew => needs feedback
2014-08-18 07:06FootkerchiefNote Edited: 0029215bug_revision_view_page.php?bugnote_id=0029215#r11220
2014-08-18 07:43smjjamesNote Added: 0029220
2014-08-18 07:43smjjamesStatusneeds feedback => assigned
2014-08-18 07:45smjjamesNote Edited: 0029220bug_revision_view_page.php?bugnote_id=0029220#r11222
2014-08-18 08:05FootkerchiefStatusassigned => needs feedback
2014-08-20 18:21smjjamesNote Added: 0029392
2014-08-20 18:21smjjamesStatusneeds feedback => assigned
2014-08-20 18:31FootkerchiefNote Added: 0029393
2014-08-20 18:31FootkerchiefStatusassigned => needs feedback
2014-08-20 18:43smjjamesNote Added: 0029396
2014-08-20 18:43smjjamesStatusneeds feedback => assigned
2014-08-20 21:294maskwolfIssue Monitored: 4maskwolf
2014-08-21 09:48smjjamesNote Added: 0029416
2014-08-21 10:28FootkerchiefNote Added: 0029418
2014-08-21 10:30FootkerchiefNote Edited: 0029418bug_revision_view_page.php?bugnote_id=0029418#r11329
2014-08-21 10:53smjjamesNote Added: 0029419
2014-08-21 17:21smjjamesNote Added: 0029465
2014-08-21 19:52smjjamesNote Edited: 0029465bug_revision_view_page.php?bugnote_id=0029465#r11347
2014-08-21 20:03smjjamesNote Added: 0029469
2014-08-21 20:14smjjamesNote Edited: 0029469bug_revision_view_page.php?bugnote_id=0029469#r11349
2014-08-21 20:34smjjamesNote Edited: 0029469bug_revision_view_page.php?bugnote_id=0029469#r11352
2014-08-21 20:36smjjamesNote Edited: 0029469bug_revision_view_page.php?bugnote_id=0029469#r11353
2014-08-22 06:55smjjamesNote Edited: 0029469bug_revision_view_page.php?bugnote_id=0029469#r11363

Notes
(0029215)
Footkerchief   
2014-08-18 07:06   
Does this apply to all undead historical figures?

(0029220)
smjjames   
2014-08-18 07:43   
(edited on: 2014-08-18 07:45)
I haven't had the chance to test that yet. I'll post when I do get the chance though.

(0029392)
smjjames   
2014-08-20 18:21   
Here's one of a zombie ogress that I killed, no rumor generated for that either. Creatures name is whitelanced.

http://dffd.wimbli.com/file.php?id=9466 [^]

If you think I should provide one from before I killed a named undead, theres other named undead in the region which I can use.
(0029393)
Footkerchief   
2014-08-20 18:31   
Saves are good, but establishing a pattern would be more useful at this point -- e.g., does this happen if and only if the target is a zombie?
(0029396)
smjjames   
2014-08-20 18:43   
Theres two more named zombies that I can kill to check that in this save. Whitelanced was the only named ogre alive at this point, but the other two named zombies are giant dingoes and there are various other named giant dingoes around.
(0029416)
smjjames   
2014-08-21 09:48   
I didn't get a response from you footkerchief, so, I went and killed the giant dingo zombie, no rumor generated, killed the local named giant dingo (not undead) and a rumor generated for that.

Seems like enough of a pattern for me.
(0029418)
Footkerchief   
2014-08-21 10:28   
(edited on: 2014-08-21 10:30)
I didn't see any question to respond to. What about humanoid zombies?

(0029419)
smjjames   
2014-08-21 10:53   
Well, the ogre is humanoid. I have secrets set to zero because the towers proliferate too much. There aren't any other humanoid zombies in this world anyway.

My adventurer just got killed by a night creature anyway.
(0029465)
smjjames   
2014-08-21 17:21   
(edited on: 2014-08-21 19:52)
Little bit of an update, I killed a mummy and a report generated for that, however, that's a different type of undead from the zombies.

I killed a live named ogre and a rumor generated for that. Seems like a pretty solid pattern to me. Now, I guess I should kill the other named zombies just to solidify the pattern?

(0029469)
smjjames   
2014-08-21 20:03   
(edited on: 2014-08-22 06:55)
Hm, interesting. After I killed that ogre, the ogre reanimated, then when I killed that zombie ogre, I got no rumor for re-killing the ogre (though it no longer had a name). I got curious about whether it generates for any random undead, so I killed a random zombie harpy that was nearby (adventurer is a vampire).

More testing is needed. :D

Killed a random kestrel outside the evil biome: kill rumor generated

Killed a random zombie weasel (which was launched by my punch, lol): Attack rumor generates, but no kill rumor.

Killed a random stork outside that biome: Kill rumor generated.

Took said stork's corpse to the biome, let it reanimate, killed that: Attack rumor generated, no kill rumor generated.

Will test with humanoids shortly.

Killed a kobold in a kobold camp within that biome: Kill rumor generated as expected.

Killed one of the kobold zombies that still had a name: Attack rumor generated, no kill rumor generated.

Looks like it's ALL zombies, not just historical zombies.

Let me know if you think more testing is needed. Still should check skeletons though.