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0000816Dwarf FortressDwarf Mode -- Buildings, Generalpublic2010-04-08 12:482010-06-09 06:45
Destructicus 
Footkerchief 
normalmajoralways
closedduplicate 
WindowsXPSP3
0.31.01 
 
0000816: Smelter will not allow smelting jobs to be queued: Needs ore and/or fuel.
The smelter building gives an error message when attempting to add a job. The error message indicates that one or the other of fuel and/or ore is not available. Fuel is available in abundance (0000090:0000090 units), but consists entirely of charcoal produced from burning wood. Ore is available in massive quantities as well, such as gold, silver, and galena.
The smelter would not accept jobs no matter how many times I came back to it to attempt to add smelting jobs.
smelter
duplicate of 0000018closed Toady One Pathfinding fails to update after map changes 
Issue History
2010-04-08 12:48DestructicusNew Issue
2010-04-08 13:20FootkerchiefNote Added: 0002137
2010-04-08 13:28derigoNote Added: 0002145
2010-04-08 13:29FootkerchiefNote Edited: 0002137bug_revision_view_page.php?bugnote_id=0002137#r648
2010-04-08 13:30FootkerchiefNote Edited: 0002137bug_revision_view_page.php?bugnote_id=0002137#r649
2010-04-08 13:43KennelTag Attached: smelter
2010-04-14 08:55katyrnynNote Added: 0003472
2010-04-14 10:14FootkerchiefNote Added: 0003501
2010-04-14 10:17FootkerchiefTag Attached: AWAITING UPDATE
2010-04-14 10:47FootkerchiefNote Added: 0003512
2010-04-14 10:49FootkerchiefNote Deleted: 0003501
2010-04-14 19:40katyrnynNote Added: 0003595
2010-04-14 20:31FootkerchiefNote Added: 0003605
2010-04-14 20:31FootkerchiefRelationship addedduplicate of 0000018
2010-04-14 20:31FootkerchiefStatusnew => resolved
2010-04-14 20:31FootkerchiefResolutionopen => duplicate
2010-04-14 20:31FootkerchiefAssigned To => Footkerchief
2010-05-17 18:14Logical2uTag Detached: AWAITING UPDATE
2010-06-09 06:45Toady OneStatusresolved => closed

Notes
(0002137)
Footkerchief   
2010-04-08 13:20   
(edited on: 2010-04-08 13:30)
If the bug persists through a save/load, then you should probably upload the save: http://dffd.wimbli.com/ [^]

Otherwise, it probably falls under 0000018, pathing issues.

VVVVV or that VVVVV

(0002145)
derigo   
2010-04-08 13:28   
is the smelter in a burrow?
(0003472)
katyrnyn   
2010-04-14 08:55   
I have observed this in all three 31.0x versions, and it occurs with all ordinary fuel types available (charcoal, coke), though I have not tried Magma. In all cases the smelters have been in burrows, in the most recent case it is in the same burrow as the fuel. Jobs will occasionally queue from manager. Seem to persist through save/load.

Smelter jobs are sporadically available to be assigned from the workshop. (I haven't confirmed this, but it appears jobs are assignable when a "make charcoal" job is active. In all cases so far the wood furnace would be in the same burrow.)

Is there a known bug with jobs in burrows? If so I'll just drop the smelter from the burrow.

I can upload a 31.03 save tonight if desired.
(0003512)
Footkerchief   
2010-04-14 10:47   
Oh, this is probably what's causing it: 0000434, "Reaction jobs don't use raw materials outside burrow, but other jobs do"

So yeah, as long as everything goes back to normal when you delete the burrow, then this is a duplicate and the save won't be needed.
(0003595)
katyrnyn   
2010-04-14 19:40   
I may have spoken too soon. It would appear my 31.03 map doesn't even have coal exposed or mined yet, and I didn't bring any with me. I'll credit this issue on earlier forts to either the pathfinding or the burrows bug. If I run into it again I'll track down the new bug report.

As a clarification on the 31.03 reflexes: I can use the smelter and perform all normally available jobs with it in a burrow.
(0003605)
Footkerchief   
2010-04-14 20:31   
Alright, I'll chalk it up to pathfinding then.