Dwarf Fortress Bug Tracker - Dwarf Fortress
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0008367Dwarf FortressCombat -- Generalpublic2014-09-28 03:372015-01-04 14:13
Toady One 
Windows win 7 ultimate
0008367: Soldiers not attack nearby enemy when using kill or station order.
I'm under siege, and when I send my troops to station near the enemies or use the kill order the dwarfs will go to the enemy and then do nothing for quite a while (like a few days). Then suddenly they seem to "find the enemy" and will kill them of in a second.

But normally they will be attacked again, and again without attacking back (they are danger room trained so hard to kill)

It seems they are better able to find enemies that are not marked for "kill" a lot faster, and kill them of at normal speed.
1) Send division a and b to station near the invaders or use the kill order on nearby trolls.
2) a + b runs to the enemy
3) the enemy attacks them for ages (without doing much damage due to danger room and quality steel armor)
4) dwarfs start to die
5) suddenly the army kills all enemies.
Playing 0.40.13 starter pack r3 with Ironhand graphics and dfhack wit pure bugfixes activated.

# I really wonder why I seem to be the only one with this issue (after a short look around forum and the mantis)

http://dffd.wimbli.com/file.php?id=9805 [^] (0.40.13, small)
http://dffd.wimbli.com/file.php?id=9845 [^] (0.40.13)
http://dffd.wimbli.com/file.php?id=9846 [^] (0.40.13)
http://metamagick.net/region1.rar [^] (0.40.14)
http://dffd.wimbli.com/file.php?id=10174 [^] (0.40.16, small)
http://dffd.wimbli.com/file.php?id=10240 [^] (0.40.19)
Save Included
related to 0000481acknowledged Toady One Kill/attack commands/orders don't work 
related to 0008250resolved Toady One Military dwarves won't attack goblins 99% of the time, and when they do they cause a loyalty cascade. 
parent of 0008342resolved Toady One Werebeast arrives, attacks livestock and dwarves but is not attacked by dwarves while in its werebeast form. 
has duplicate 0008541resolved Footkerchief Dwarves refuse to fight for no clear reason (possibly related to being near map edge) 
has duplicate 0008288resolved Footkerchief Militia cannot reach goblin right next to them 
has duplicate 0008564resolved Footkerchief Military dwarves sometimes do not pathe or fight their target despite being right on top of it 
has duplicate 0008394resolved lethosor Manually stationed soldiers will not fight back 
has duplicate 0008364resolved lethosor Dwarves stop fighting after some times. 
Issue History
2014-09-28 03:37KirkegaardNew Issue
2014-09-28 03:38KirkegaardTag Attached: Save Included
2014-09-28 03:50KirkegaardNote Added: 0030417
2014-09-28 04:27KirkegaardNote Added: 0030418
2014-09-28 06:54FootkerchiefRelationship addedrelated to 0008250
2014-10-23 00:29FirfiNote Added: 0030707
2014-10-24 17:42Marble BalalaikaNote Added: 0030717
2014-11-11 15:17FootkerchiefRelationship addedhas duplicate 0008541
2014-11-11 15:18FootkerchiefNote Added: 0030956
2014-11-11 15:18FootkerchiefAssigned To => Footkerchief
2014-11-11 15:18FootkerchiefStatusnew => confirmed
2014-11-13 05:38vomovNote Added: 0030967
2014-11-13 05:52vomovNote Edited: 0030967bug_revision_view_page.php?bugnote_id=0030967#r12293
2014-11-13 06:25FootkerchiefRelationship addedrelated to 0000481
2014-11-13 06:25FootkerchiefRelationship deletedrelated to 0008250
2014-11-19 06:43FootkerchiefRelationship addedhas duplicate 0008288
2014-11-19 06:43FootkerchiefRelationship addedhas duplicate 0008564
2014-12-03 23:31qophNote Added: 0031251
2014-12-12 17:45kaenNote Added: 0031322
2014-12-28 09:47lethosorRelationship addedhas duplicate 0008394
2014-12-28 09:49lethosorNote Added: 0031538
2014-12-28 09:49lethosorAdditional Information Updatedbug_revision_view_page.php?rev_id=12619#r12619
2014-12-28 09:51lethosorAdditional Information Updatedbug_revision_view_page.php?rev_id=12620#r12620
2014-12-28 09:51lethosorAdditional Information Updatedbug_revision_view_page.php?rev_id=12621#r12621
2014-12-28 09:51lethosorNote View State: 0031538: private
2014-12-28 09:52lethosorNote Deleted: 0031538
2014-12-28 09:53lethosorRelationship addedparent of 0008342
2014-12-28 09:54lethosorReproducibilityalways => sometimes
2014-12-28 09:56lethosorRelationship addedhas duplicate 0008364
2014-12-28 10:28lethosorAdditional Information Updatedbug_revision_view_page.php?rev_id=12626#r12626
2014-12-28 18:34lethosorRelationship addedrelated to 0008250
2015-01-04 14:13Toady OneStatusconfirmed => resolved
2015-01-04 14:13Toady OneFixed in Version => Next Version
2015-01-04 14:13Toady OneResolutionopen => fixed
2015-01-04 14:13Toady OneAssigned ToFootkerchief => Toady One

2014-09-28 03:50   
Tried to move the savegame to a clean vanilla install and had same issues.

There seems to be something weird going on in the battle since I get a few "The Troll charges at The Troll!" messages.
2014-09-28 04:27   
This is related to http://www.bay12games.com/dwarves/mantisbt/view.php?id=8364 [^] somehow.
2014-10-23 00:29   
I second this. My human/dwarf siege is in active stage and they don't seems to retreat. Pair of humans currently caged now and some other being attacked by my marksdwarfs from tower. One human and one hostile axedwarf managed to climb through walls to livestock area and started to kill my cattle. I ordered my melee military to get rid of them and they acknowledged command moving to targets but then they just standing around doing nothing (with killing command active and hostiles attacking them and cattle). I tried switch to 'move' and also tried to paint a burrow there and issue 'defend burrow' schedule for current alarm state. My melee dwarfs are equipped with weapons and armor.
There's screenshot of battle log: https://s3.amazonaws.com/firfi/screenshots/df/Screen+Shot+2014-10-23+at+11.19.08+AM.png [^]
Marble Balalaika   
2014-10-24 17:42   
Have a same trouble. My military dont atack enemy. Got seweral experiments on approaching Forgotten Beast. And noticed a strange thing:
A problem seems to appear while many soldiers(30 or more) gathered in the same plase.
Then I move 1 or 2 squads(10-20 soldiers) against FB - my soldiers atacks and defeat FB properly. even through "move" order
But if I move 3 or more squads - they became absolutely harmless and die one by one.
Before that experiments i thought that "station" command is a reason. Because then i told my militia to "kill" without "move" order - they approached the enemy in small numbers at a time and atacked properly in most cases. But if they gathered in big numbers near the enemy they became harmless again. A command "station" is just lead to this situation.

I thing it is a same bug. You militia began to atack only after a few number of dorf died. So, they number decreased to appropreate level and bugging stopped
P.S. sorry for my english
2014-11-11 15:18   
From 0008541: http://metamagick.net/region1.rar [^]
2014-11-13 05:38   
(edited on: 2014-11-13 05:52)
This seems to be a bug that has been around for quite some time, and there's a bit of extra information in bug 481. Now, it seems to happen after enemies change Z-levels, and with the addition of multi-tile trees, this leads to loads of problems in forested areas. Also, I've seen people having issues with flying enemies, most notably kea's.

2014-12-03 23:31   
Save with the bug in progress: http://dffd.wimbli.com/file.php?id=10174 [^]

Notably, the dwarves attacked the minotaur at first but are now just standing on top of it doing nothing.
2014-12-12 17:45   
Not sure if this helps, but here's my own save that reproduces the issue on 0.40.19

Just download and unpause. These dwarves are truly noble in their pacifist convictions.

http://dffd.wimbli.com/file.php?id=10240 [^]