Dwarf Fortress Bug Tracker - Dwarf Fortress
View Issue Details
0008696Dwarf FortressCombat -- Generalpublic2015-01-03 17:082018-06-28 13:51
Witty 
Loci 
normalminoralways
needs feedbackopen 
Windows 7
0.40.23 
 
0008696: Giant cave spider becomes non-hostile after receiving a name
I sent a military squad in to deal with a GCS, and the commander and another soldier were killed in the battle. The GCS was then named, and ceased being hostile to both soldiers and civilians. Haulers were happy to collect the deceased’s armor while the spider crawled right next to them. The spider can still be killed via a direct kill order, but will not actively fight back. Other soldiers are able to kill the spider with ease.

This is the second time I've seen this issue, the other occurring in a previous version. So I stand to believe that the issue may be consistent.
1. Send troops to kill a GCS (or possibly another large creature)
2. Have some soldiers die, so the creature can be named
3. The creature should no longer respond to your troops or civilians.
Save can be found here:http://dffd.wimbli.com/file.php?id=10377 [^]
AI, Hostile
related to 0000842needs feedback Dwarfu Primitive civ creatures become friendly upon receiving names 
has duplicate 0010464resolved Loci A cave dragon hangs out in my meeting hall after getting a name 
Issue History
2015-01-03 17:08WittyNew Issue
2015-01-03 17:43WittyTag Attached: AI
2015-01-03 17:43WittyTag Attached: Hostile
2015-01-05 10:40ButtonNote Added: 0031703
2015-01-05 10:53ButtonNote Edited: 0031703bug_revision_view_page.php?bugnote_id=0031703#r12678
2015-01-05 16:58FootkerchiefRelationship addedrelated to 0000842
2017-12-23 13:39LociRelationship addedhas duplicate 0010464
2017-12-23 13:40LociNote Added: 0037390
2017-12-23 13:41LociAssigned To => Loci
2017-12-23 13:41LociStatusnew => acknowledged
2018-01-23 18:26MelmarkianNote Added: 0037698
2018-04-16 17:29HuntthetrollIssue Monitored: Huntthetroll
2018-06-27 20:06WittyNote Added: 0038502
2018-06-28 13:51LociNote Added: 0038504
2018-06-28 13:51LociStatusacknowledged => needs feedback

Notes
(0031703)
Button   
2015-01-05 10:40   
(edited on: 2015-01-05 10:53)
Related to 0000842, but not a duplicate I don't think, since this is the first I've heard of an un[INTELLIGENT] creature going friendly.

IIRC in previous versions this was caused by the creature or entity in question having engaged in combat with/killed? a Forgotten Beast.

(0037390)
Loci   
2017-12-23 13:40   
v0.44.02: Melmarkian posted a save with a non-hostile named cave dragon in 0010464:

http://dffd.bay12games.com/file.php?id=13334 [^]
(0037698)
Melmarkian   
2018-01-23 18:26   
Here is another save from 44.05 with a forgotten beast hanging out in the tavern (f1).

http://dffd.bay12games.com/file.php?id=13456 [^]
(0038502)
Witty   
2018-06-27 20:06   
Had a similar situation occur as of 44.11 and the beast still acted as normal even after being named, so this issue might be resolved.
(0038504)
Loci   
2018-06-28 13:51   
I'm not sure that one hostile named critter is sufficient proof that this is working. If anyone experiences this bug in 44.11+ please mention it below.