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0009108Dwarf FortressUndeathpublic2015-10-28 11:342015-12-04 22:59
Donagh 
Dwarfu 
normalminoralways
resolvedduplicate 
Dell XPS 14z i5windows 7
0.40.20 
 
0009108: The dead walk hide while you can. The zombies kill a wild boar and keep attacking it's head causing game slow down.
A necromancer has shown up with a bunch of zombies and keeps attacking a wild boar head that seems to be alive.There is about ten zombies and the necromancer all attacking the head constantly and the game is slowing down because of them. I don't know for sure what events led to the extreme hammering of the wild boar head but it should have been destroyed long ago.
No tags attached.
duplicate of 0008536acknowledged Dwarfu Undead Siege wanders - Raises indestructable Elk Bird Head - Undead fight with it endlessly 
Issue History
2015-10-28 11:34DonaghNew Issue
2015-10-28 12:33DetrosNote Added: 0033145
2015-12-04 22:59DwarfuRelationship addedduplicate of 0008536
2015-12-04 22:59DwarfuStatusnew => resolved
2015-12-04 22:59DwarfuResolutionopen => duplicate
2015-12-04 22:59DwarfuAssigned To => Dwarfu

Notes
(0033145)
Detros   
2015-10-28 12:33   
Some tissues have such parameters that they can attack and be attacked but they can't be damaged enough to be killed so combat with them is hard to stop. Zombies are know to be quite hard so they won't lose with that head any time soon; and in case one of them dies, necromancer can revive them. So each attack generates several reports, there are several combats at once and they may be there for quite some time. I guess such stream of combat calculations and reports can slow the game noticeably.

See 0005356, "Undead tissues (hair, feathers, fur) attack but cannot be hit".