Dwarf Fortress Bug Tracker - Dwarf Fortress
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0009432Dwarf FortressAdventure Mode -- Buildingspublic2015-12-28 11:312016-01-14 14:50
Deity Link 
Toady One 
normalmajorsometimes
resolvedfixed 
Windows 7
0.42.04 
0.42.05 
0009432: Certain buildings' layout changes every time to visit them
Reproduced with Vaults, Dark Fortresses, and Dwarf Fortresses (the tavern and library in the entrance hall would be in different places every time, but the books and chests would remain on the ground where it had been originally spawned)

Items and corpse retain their positions, which causes many corpses to appear embedded into walls.

With Dark Fortresses, the bug happened when I wandered into hell. When I went back to the fortress to get back to the surface, the entrance had disappeared and I was stuck in hell. I had to load a backup save.
No tags attached.
Issue History
2015-12-28 11:31Deity LinkNew Issue
2015-12-28 13:23lethosorNote Added: 0034243
2015-12-28 13:23lethosorAssigned To => lethosor
2015-12-28 13:23lethosorStatusnew => needs feedback
2015-12-28 21:34Deity LinkIssue Monitored: Deity Link
2015-12-28 21:35Deity LinkIssue End Monitor: Deity Link
2015-12-28 21:38Deity LinkNote Added: 0034253
2015-12-28 21:38Deity LinkStatusneeds feedback => assigned
2015-12-28 21:39Deity LinkNote Edited: 0034253bug_revision_view_page.php?bugnote_id=0034253#r13811
2015-12-29 08:09Deity LinkNote Added: 0034258
2015-12-29 11:03DetrosNote Added: 0034261
2015-12-29 11:49lethosorStatusassigned => confirmed
2016-01-02 18:16HuntthetrollIssue Monitored: Huntthetroll
2016-01-03 13:58Deity LinkNote Added: 0034295
2016-01-05 12:19mkieverIssue Monitored: mkiever
2016-01-06 04:15mkieverNote Added: 0034338
2016-01-13 18:50Deity LinkNote Added: 0034418
2016-01-14 14:50Toady OneNote Added: 0034430
2016-01-14 14:50Toady OneStatusconfirmed => resolved
2016-01-14 14:50Toady OneFixed in Version => Next Version
2016-01-14 14:50Toady OneResolutionopen => fixed
2016-01-14 14:50Toady OneAssigned Tolethosor => Toady One
2017-01-15 15:29HuntthetrollIssue End Monitor: Huntthetroll

Notes
(0034243)
lethosor   
2015-12-28 13:23   
Does this happen in all worlds or just a specific world? If it's a specific world, what DF version was it generated in, and can you upload it to http://dffd.bay12games.com/ [^] ?
(0034253)
Deity Link   
2015-12-28 21:38   
(edited on: 2015-12-28 21:39)
I'm not sure how to attach a file to the issue but here it is:

http://dffd.bay12games.com/file.php?id=11576 [^]

Generated in 0.42.01
Tested in 0.42.04

Turns out that it's even weirder that I thought. Apparently the layout changes based on where you approach the site from.

As you can see in
http://i.imgur.com/oMB1PIH.png [^]
The layout of that worldgen dwarf fortress changes based on where you exit fast travel.

I'm ready to bet the issue with Dark Fortresses and Vaults is the same. (the exit might have not appeared in hell because I approached the dark fortress fortress from a different angle than the one I left it from)

(0034258)
Deity Link   
2015-12-29 08:09   
Now that I pay attention to the screenshot, I realize that the fortress even changes stone type between versions.
(0034261)
Detros   
2015-12-29 11:03   
Ah, so that's that. I was wondering why is there a change in colouring, thought at first you maybe switched graphic mod.
(0034295)
Deity Link   
2016-01-03 13:58   
Now that I think about it the first time I saw the bug occur was in a Tomb. Gotta add that one to the list.
(0034338)
mkiever   
2016-01-06 04:15   
I had a case (adventure mode in 0.42.04) where the layout change
did odd things to the depot of a fortress:
Depot location seems to flip between a correct and an incorrect layout:
  - Depot and matching meeting/trade zone on the same side of central shaft.
  - Depot and meeting/trade zone on opposite sides of central shaft.

This influences possibility of trade (see 0008350).

Layout change also happened while sleeping in the fortress below.
So 0006955 looks closely related to this one.
(0034418)
Deity Link   
2016-01-13 18:50   
I think so too, since sleeping kinda moves you back to the Fast Travel map (unloads/reloads the area).
(0034430)
Toady One   
2016-01-14 14:50   
I resolved the instance in the save, which was caused by it not consistently picking the trees underground (which eventually caused the fortress generation to go off the rails when it hit those areas).