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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0010572 | Dwarf Fortress | Technical -- Saving/Loading | public | 2018-02-12 01:57 | 2018-02-12 07:44 | ||||||
Reporter | Novaris | ||||||||||
Assigned To | |||||||||||
Priority | high | Severity | major | Reproducibility | always | ||||||
Status | new | Resolution | open | ||||||||
Platform | Windows | OS | 10 / 7 | OS Version | multiple | ||||||
Product Version | 0.44.05 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0010572: Save / Load cycle during a spawning invasion stops spawning | ||||||||||
Description | Say you have an invasion with 80 units spawning. You save at the beginning and wait for all 80 to spawn. But something goes wrong and you have to relaod. Now, only the ones that already spawned are on the map, but all others that would have spawned normally are gone. But their stuff again is littered right outside the map. | ||||||||||
Steps To Reproduce | - Embark - Have an invasion - save after 5 have spawned - let the game continue and count all spawned enemies - kill DF (using the console or the die command in DFHack) - load again and count the invaders again - compare their numbers | ||||||||||
Additional Information | - DFHack used - 2 entities added | ||||||||||
Tags | 0.44.05, invader, loading, saving | ||||||||||
Attached Files | |||||||||||
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Date Modified | Username | Field | Change |
2018-02-12 01:57 | Novaris | New Issue | |
2018-02-12 07:43 | Novaris | Tag Attached: 0.44.05 | |
2018-02-12 07:43 | Novaris | Tag Attached: saving | |
2018-02-12 07:44 | Novaris | Tag Attached: invader | |
2018-02-12 07:44 | Novaris | Tag Attached: loading |
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