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ID | Project | Category | View Status | Date Submitted | Last Update | |
0010705 | Dwarf Fortress | World Generation -- General | public | 2018-04-10 11:45 | 2018-04-10 13:14 | |
Reporter | Egodeus | |||||
Assigned To | Loci | |||||
Priority | normal | Severity | block | Reproducibility | always | |
Status | resolved | Resolution | duplicate | |||
Platform | x64 | OS | Windows | OS Version | Windows 10 | |
Product Version | 0.44.09 | |||||
Target Version | Fixed in Version | |||||
Summary | 0010705: World Gen blocks in setting temperature phase if Complete edge oceans is set to 1 or 2 | |||||
Description | This is a duplicate of issue number 3046, but since I can't reopen it, I need to issue a new bug. During Advanced World generation, if the Complete Edge Oceans is set to either 1 or 2, the World Gen Process will freeze in the Setting Temperature stage, and not get past that. Still uses a variable amount of processing power, but nothing happens. Values of None, 3, and 4 work as intended. This is also not a case of simply long generation times, since this happens on smallish worlds as well. (Although when tested on a modification of Pocket Region, this did not happen.) | |||||
Steps To Reproduce | 1. Enter Advanced World Generation 2. Select Medium or Large Region setting 3. Enter advanced parameters and change Minimum Complete Edge Oceans to 1 or 2 4. Try to generate the World 5. Game freezes in the beginning of the generation process | |||||
Tags | No tags attached. | |||||
Attached Files | ||||||
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(0038151) Loci (manager) 2018-04-10 13:14 |
Problems with COMPLETE_OCEAN_EDGE_MIN are being tracked in 0000565. Issue 0003046 was likely also a duplicate of that report. |
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Date Modified | Username | Field | Change |
2018-04-10 11:45 | Egodeus | New Issue | |
2018-04-10 13:14 | Loci | Note Added: 0038151 | |
2018-04-10 13:14 | Loci | Relationship added | duplicate of 0000565 |
2018-04-10 13:14 | Loci | Status | new => resolved |
2018-04-10 13:14 | Loci | Resolution | open => duplicate |
2018-04-10 13:14 | Loci | Assigned To | => Loci |
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