|Anonymous | Login | Signup for a new account||2023-01-31 09:25 PST|
|Main | My View | View Issues | Change Log | Roadmap|
|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0010839||Dwarf Fortress||Dwarf Mode -- Immigration||public||2018-07-16 20:15||2018-07-18 12:53|
|Priority||normal||Severity||minor||Reproducibility||have not tried|
|Platform||PC||OS||Windows 10||OS Version||64-Bit|
|Target Version||Fixed in Version|
|Summary||0010839: Dwarves leaving map leads to percieved "danger level"|
|Description||On a fort with much off-map activity, the constant leaving of dwarves seems to cause migrants to think the fort is dangerous. Despite having relatively few deaths and a large amount of wealth, I have been getting less and less migrants. Now a migrant wave came with the announcement "Some migrants have arrived, despite the danger". I think this is because of my active and very large military that constantly goes off-map to pillage and conquer neighbours, and them leaving the map being counted as "danger".|
It is worth noting that very few of my dwarves have actually died or even remained outside the map for a long time, since whenever I conquer sites I recall all the soldiers except the commander.
|Steps To Reproduce||1. Send dwarves off-site constantly to raid, pillage, conquer, etc. It might help to send many different dwarves as opposed to a small group many times.|
2. Wait for migrants to come
3. The amount of migrants will steadily decrease and eventually you will receive a warning of the danger.
|Tags||No tags attached.|
|I don't know how danger is calculated, but a save would probably help, since it would probably be possible for Toady to check on the danger level there. The process for reproducing this that you gave is very time-consuming.|
Here is a world map: http://dffd.bay12games.com/file.php?id=13902 [^]
This was saved a tiny bit before a migrant wave came if that's relevant. Also, I realize the process is extremely time consuming, but I can't imagine of any other way to do it, since the bug inherently needs a bunch of raids to be sent out.
Yeah, I'm not saying that the process could be made faster - the issue is that it takes a long time for other people to reproduce the issue again, including Toady. Since Toady has a lot of bugs to look at, ones that take a long time for him to reproduce usually aren't practical to fix without an existing save.
A migrant wave arriving soon definitely is relevant and should make it easier to reproduce, so thanks. I took a quick look at your save - not long enough for a wave to show up, but it doesn't appear that any dwarves are stressed, which rules out one alternative cause I was thinking of.
|2018-07-16 20:15||MrUnderhill_||New Issue|
|2018-07-16 20:15||MrUnderhill_||Issue Monitored: MrUnderhill_|
|2018-07-16 20:15||MrUnderhill_||Issue End Monitor: MrUnderhill_|
|2018-07-17 11:09||lethosor||Note Added: 0038609|
|2018-07-17 11:09||lethosor||Assigned To||=> lethosor|
|2018-07-17 11:09||lethosor||Status||new => needs feedback|
|2018-07-18 11:47||MrUnderhill_||Note Added: 0038614|
|2018-07-18 11:47||MrUnderhill_||Status||needs feedback => assigned|
|2018-07-18 12:52||lethosor||Note Added: 0038615|
|2018-07-18 12:53||lethosor||Status||assigned => acknowledged|
|Copyright © 2000 - 2010 MantisBT Group|