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IDProjectCategoryView StatusDate SubmittedLast Update
0010852Dwarf FortressTechnical -- Soundpublic2018-07-29 14:382018-07-29 15:01
Assigned ToLoci 
PlatformOSOS Version
Product Version0.44.12 
Target VersionFixed in Version 
Summary0010852: Game always start with max volume, even when volume is set to 0
DescriptionSeems like setting volume to any value doesn't have any effect. While changing [SOUND:NO] does disable all sounds, [VOLUME] seems to be ignored by the sound engine. The UI correctly shows the volume set in the init.txt file, and changing it immediately apply the changes (be it from 255 to 0 or from 255 to 100). Seems like there is a missing branch somewhere.
Steps To ReproduceModify the init.txt file to change the [VOLUME] tag to any value.
Start the game
Observe that while Sounds and music says the volume set in the init file, the sound effects have max volume.
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0004540confirmedFootkerchief [VOLUME: 0] initially has no effect in Linux 

-  Notes
There are no notes attached to this issue.

- Issue History
Date Modified Username Field Change
2018-07-29 14:38 braiam New Issue
2018-07-29 15:01 Loci Relationship added duplicate of 0004540
2018-07-29 15:01 Loci Status new => resolved
2018-07-29 15:01 Loci Resolution open => duplicate
2018-07-29 15:01 Loci Assigned To => Loci

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