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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0011302||Dwarf Fortress||Dwarf Mode -- Non-dwarf Citizens||public||2020-02-03 22:00||2020-02-04 11:50|
|Priority||normal||Severity||minor||Reproducibility||have not tried|
|Platform||Mac||OS||OS X||OS Version||10.14.6|
|Target Version||Fixed in Version|
|Summary||0011302: Zombie lieutenant citizens & non-hostile hostiles|
|Description||A necromancer merchant visited my fortress. I ordered a squad to kill them, and they raised some lieutenants before dying. My fort now has hostile zombie lieutenants wandering around that don't fight anyone.|
Two of the zombies are in my citizen list. They retain all their thoughts from life, but don't feel anything about them. They cannot be assigned labors and do not work. The citizen zombies are both resting in my hospital.
Note also the hostile-not-hostile goblins populating the fort. Dwarves spotting them for the first time trigger ambush reports, but there is no fighting. Non-hostile hostiles will aggro on thieves and keas.
Save uploaded http://dffd.bay12games.com/file.php?id=14723 [^]
|Tags||No tags attached.|
|Non hostile "hostile" creatures is a known bug with reclaimed fortresses that's been present for quite some time. If your fortress is a reclaimed one, you should definitely state that in the description (and if not, you should try to explain how those goblins suddenly came to appear in your fortress).|
so math (reporter)
It is a reclaimed fort, but the zombies were raised from my dead citizens.
Continuing to play the save, one of the citizen lieutenants is out of the hospital and doing hauling. She's been able to form new relationships.
|I think the citizen zombies thing could become a feature - the non-hostile hostiles not so.|
|2020-02-03 22:00||so math||New Issue|
|2020-02-04 00:10||PatrikLundell||Note Added: 0039851|
|2020-02-04 03:05||so math||Note Added: 0039854|
|2020-02-04 11:50||mrmagolor||Note Added: 0039862|
|2020-02-25 18:09||mrmagolor||Issue Monitored: mrmagolor|
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