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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0011316 | Dwarf Fortress | Combat -- General | public | 2020-02-05 14:24 | 2020-02-05 14:24 | ||||||
Reporter | Talvieno | ||||||||||
Assigned To | |||||||||||
Priority | normal | Severity | trivial | Reproducibility | always | ||||||
Status | new | Resolution | open | ||||||||
Platform | PC | OS | Windows | OS Version | 10 | ||||||
Product Version | 0.47.01 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0011316: PROPEL_UNIT interaction does not work on creatures that are being counted as projectiles | ||||||||||
Description | When a creature is falling, jumping, or has previously been hit by a PROPEL_UNIT interaction, using PROPEL_UNIT on these creatures does nothing, rather than altering their direction of motion. | ||||||||||
Steps To Reproduce | Arena mode (with creatures that can use PROPEL_UNIT): 1. Place creature with PROPEL_UNIT on top edge of a tower 2. place a second creature a short distance away, 1 z-level above. 3. take control of the first creature 4. advance time one "." so that the second creature begins to fall 5. hit the second creature with the PROPEL_UNIT interaction 6. nothing happens; creature continues to fall downwards in a straight line | ||||||||||
Additional Information | Uncertain if it's a bug, an oversight, or limitation of the way it's coded in. I'm leaning towards the latter, but I figured I might as well report it anyway, just in case. | ||||||||||
Tags | No tags attached. | ||||||||||
Attached Files | |||||||||||
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Date Modified | Username | Field | Change |
2020-02-05 14:24 | Talvieno | New Issue |
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