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IDProjectCategoryView StatusDate SubmittedLast Update
0011416Dwarf FortressDwarf Mode -- Buildings, Generalpublic2020-02-25 10:182020-12-01 13:53
ReporterPutnam 
Assigned ToToady One 
PrioritylowSeveritycrashReproducibilityalways
Statusneeds feedbackResolutionopen 
PlatformPCOSWindows 10OS Version64-bit
Product Version0.47.03 
Target VersionFixed in Version 
Summary0011416: Raw-defined buildings with no build labor crash
DescriptionTitle's about as complicated as it gets. This is somewhat recent behavior; the building in question was in a mod in 0.34.11 that worked fine. Can be easily rectified in mods by just giving the building a build labor (probably BUILD_CONSTRUCTION), but crashes are still bad.
Steps To Reproduce1. Define a custom building with no BUILD_LABOR
2. Build the building in game
3. Pass a single tick by any means
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-  Notes
(0040225)
Toady One (administrator)
2020-02-26 22:17

I took BUILD_LABOR away from the soap maker's workshop and it all worked fine. Should it take more than that?
(0040808)
Putnam (reporter)
2020-11-29 20:32

It was also a small workshop, DIM:1:2, TILE steps were only 0 and 1.
(0040811)
lethosor (manager)
2020-12-01 13:53
edited on: 2020-12-01 13:53

Raws would likely help reproduce this.
Does Toady's modification to the raws crash for you?


- Issue History
Date Modified Username Field Change
2020-02-25 10:18 Putnam New Issue
2020-02-26 22:17 Toady One Note Added: 0040225
2020-02-26 22:17 Toady One Assigned To => Toady One
2020-02-26 22:17 Toady One Status new => needs feedback
2020-11-29 20:32 Putnam Note Added: 0040808
2020-11-29 20:32 Putnam Status needs feedback => assigned
2020-12-01 13:53 lethosor Note Added: 0040811
2020-12-01 13:53 lethosor Note Edited: 0040811 View Revisions
2020-12-01 13:53 lethosor Status assigned => needs feedback


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