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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0011458||Dwarf Fortress||World Generation -- General||public||2020-03-12 17:37||2021-02-18 21:40|
|Target Version||Fixed in Version|
|Summary||0011458: [NO_EAT] tags on some modded races causes worldgen crashes|
|Description||Various modders have reported that removing [NO_EAT] and [NO_DRINK] from their mods has cleared up worldgen crashes since 47.x launched.|
[NO_EAT] doesn't crash in all mods, but the crash can be replicated easily enough (see steps below).
|Steps To Reproduce||Add the tag [NO_EAT] to vanilla dwarves in creature_standard.txt|
Try to generate a world.
Crashes occur either right at the start of history generation (when placing civs reaches 0) or sometime between 5-100 years in (generally quicker).
|Additional Information||This doesn't seem to be a simple case of [NO_EAT]+Cave_Detailed civ = crash, as some mods have been seen to work. While others report crashes on Tree_City entities.|
|Tags||No tags attached.|
edited on: 2020-03-12 17:43
Some more points:
1) Crash does not occur in 44.12 following steps above.
2) Seems to be the cause of this modded world crash: 0011440
|Note: OldGenesis mod WG-crashes madly in 47.04, and doesn't WG-crash when removed all NO_EAT NO_DRINK tags from the civs. Usual WG-crash years were 12,31,32,120.|
|Probably has to do with the entity they are in making food, I removed the food making jobs and reactions from one of my modded NO_EAT and NO_DRINK creature civs and stopped getting crashes.|
|Possibly, but why would it crash now and never before? What changed about food production between 44.12 and 47.01?|
|I don't know, but I just managed to narrow it down to the fish cleaner job. Remove that, and the crashes wills top on a dwarf entity with NO_EAT dwarves.|
edited on: 2020-03-16 14:34
Yep, that works for humans too. Great.
But, goblins have fish_cleaner and they've never crashes. Maybe they have no access to overground fish?
Also seems to fix 0011440
|I ran in to this bug when modding the raws to give all the civs VARIABLE_VALUE instead of just a set VALUE. So it may be an interaction with NO_EAT, Food-gathering jobs, and values. I didn't change any of the values to have a range greater than 30 more/less than the original value, so it may not need much of a change.|
|Oh, do your variable values work if you remove no_eat (or fish_cleaner) from goblins?|
edited on: 2020-03-21 21:09
So, while elves, humans and dwarves given a combination of No_eat and permitted_job:fish_cleaner will crash worldgen, goblins have both of these values and yet don't crash.
The culprit is, as TrueWolves noticed, the leisure_time value. Given a positive value, goblins will crash worldgen until you remove fish_cleaner from them.
Having said that, elves have the same value for leisure_time as goblins (0) but will crash given No_Eat and Fish_cleaner, so that's not everything.
It does seem to be values related though, as giving elves an exact copy of goblin values, plus no_eat and fish_cleaner and they don't crash worldgen. Just gotta test them one at a time I guess.
Ok, another is MERRIMENT. With a positive value, goblins crash worldgen unless you remove permitted_job:fish_cleaner.
Adding no_eat to the creature and permitted_job:fish_cleaner to an entity with positive merriment (such as elves) crashes worldgen.
Yup, I'm also still getting this problem in 47.05.
My modded entity with [NO_EAT] crashed in world gen almost every single time (I
m assuming that in the rare cases it didn't, they died out before a crash could occur)
Removing [PERMITTED_JOB:FISH_CLEANER] did function as a workaround.
|2020-03-12 17:37||Shonai_Dweller||New Issue|
|2020-03-12 17:41||Shonai_Dweller||Note Added: 0040363|
|2020-03-12 17:43||Shonai_Dweller||Note Edited: 0040363||View Revisions|
|2020-03-13 04:19||TomiTapio2||Note Added: 0040365|
|2020-03-16 04:47||brudda55||Note Added: 0040374|
|2020-03-16 05:03||Shonai_Dweller||Note Added: 0040375|
|2020-03-16 05:26||brudda55||Note Added: 0040376|
|2020-03-16 14:27||Shonai_Dweller||Note Added: 0040377|
|2020-03-16 14:34||Shonai_Dweller||Note Edited: 0040377||View Revisions|
|2020-03-19 04:27||TrueWolves||Note Added: 0040388|
|2020-03-19 20:02||Shonai_Dweller||Note Added: 0040390|
|2020-03-21 20:13||Shonai_Dweller||Note Added: 0040400|
|2020-03-21 20:17||Shonai_Dweller||Note Edited: 0040400||View Revisions|
|2020-03-21 20:29||Shonai_Dweller||Note Edited: 0040400||View Revisions|
|2020-03-21 20:43||Shonai_Dweller||Note Edited: 0040400||View Revisions|
|2020-03-21 21:07||Shonai_Dweller||Note Edited: 0040400||View Revisions|
|2020-03-21 21:09||Shonai_Dweller||Note Edited: 0040400||View Revisions|
|2021-02-18 21:40||Nekkowe||Note Added: 0040929|
|2021-02-20 16:23||Nekkowe||Issue Monitored: Nekkowe|
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