Mantis Bug Tracker

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0011463Dwarf FortressCombat -- Generalpublic2020-03-18 07:422020-03-18 07:47
Reportersaverin 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformPCOSWindows 64 bitOS Version10
Product Version0.47.04 
Target VersionFixed in Version 
Summary0011463: Creatures can attack and move while curled up after reanimation
DescriptionIf a curled up or retracted creature dies and is then reanimated by a necromancer, it retains the effects of being curled up but can move and attack as normal.
Steps To ReproduceIn arena mode:
1) Spawn a living hedgehog or echidna
2) Spawn a necromancer with an edged weapon
3) Take control of the hedgehog/echidna and roll into a ball
4) Take control of the necromancer and slash the creature until it bleeds out
5) Raise the creature as a zombie

The creature can now move around and attack as normal, but all attacks against it will behave as if it were curled up.
Additional InformationAlso affects shelled creatures if they die without being broken out of their shell (i.e. from drowning, fire)

A hedgehog or echidna affected by this bug can single-handedly kill a fortress thanks to 0010519

An undead echidna demonstrates the issue in this save: http://dffd.bay12games.com/file.php?id=14922 [^]
Tagscreatures, necromancy
Attached Files

- Relationships

-  Notes
There are no notes attached to this issue.

- Issue History
Date Modified Username Field Change
2020-03-18 07:42 saverin New Issue
2020-03-18 07:47 saverin Tag Attached: creatures
2020-03-18 07:47 saverin Tag Attached: necromancy


Copyright © 2000 - 2010 MantisBT Group
Powered by Mantis Bugtracker