|Anonymous | Login | Signup for a new account
|2024-02-26 22:49 PST
|Main | My View | View Issues | Change Log | Roadmap
|View Issue Details
|World Generation -- General
|Fixed in Version
|0011622: Brook generated in Ocean biome with Z-level issue
|On a 6x6 embark with a Woodland biome next to an Ocean biome which happened to have a "receded tide line" I noticed the Ocean biome had generated with a brook that flowed back towards the land.
Since there was a 3 Z-level difference between the floor of the Ocean biome and the Woodland, the brook was on a raised sand cliff. The bottom two levels were solid sand and the top level was a sand lip bordering the brook.
Due to the "source fingers" of the brook spreading out into the Ocean biome, the water immediately cascaded off onto the sand, causing a large waterfall effect over 2 Z-levels.
I would not expect brooks to generate at all in an Ocean biome and certainly not with the 3 Z-level difference.
|Steps To Reproduce
|Search for an embark with a River that is on the edge of an Ocean biome where the Z-levels are relatively flat.
|Image : http://www.dcoffey.co.uk/images/dwarffortress/RiverOnSea.jpg [^]
Save at Embark : http://www.dcoffey.co.uk/images/dwarffortress/region1.7z [^]
Image is a montage of 4 panels from Stonesense.
I cannot show the pre-embark tile on the world embark map since it now shows my settlement. There is a second brook just to the east which also generates in the Ocean biome.
|No tags attached.
|Copyright © 2000 - 2010 MantisBT Group