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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0011701 | Dwarf Fortress | Adventure Mode -- General | public | 2021-02-23 06:26 | 2021-02-25 04:49 | ||||||
Reporter | noxiilarxene | ||||||||||
Assigned To | |||||||||||
Priority | normal | Severity | minor | Reproducibility | have not tried | ||||||
Status | new | Resolution | open | ||||||||
Platform | Linux | OS | Ubuntu | OS Version | 20.04 | ||||||
Product Version | 0.47.05 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0011701: Pets Can Work On Adventurer Sites | ||||||||||
Description | Pets you bring with you when creating your character will show up as available workers when you are (b)uilding a site and (s)tart work, counting for reduction in worker hours. | ||||||||||
Steps To Reproduce | 1. Make an adventure mode party with a pet such as a horse 2. Go to where you can build a site 3. Chop down some trees and plan out a (b)uilding 4. (s)tart work and see that your pet is selectable | ||||||||||
Tags | Intentional/Expected? | ||||||||||
Attached Files | |||||||||||
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(0040936) Shonai_Dweller (reporter) 2021-02-23 22:58 |
Not necessarily a bug. The majority of common pets (horses, mules, hydras, giant war elephants, etc) would indeed speed up your production time. Certainly a "missing feature" in terms of determining how much time each pet should contribute and whether less useful pets (cat, hamster, fluffy wambler) should have any impact impact at all. |
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Date Modified | Username | Field | Change |
2021-02-23 06:26 | noxiilarxene | New Issue | |
2021-02-23 22:58 | Shonai_Dweller | Note Added: 0040936 | |
2021-02-25 04:49 | Knight Otu | Tag Attached: Intentional/Expected? |
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