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IDProjectCategoryView StatusDate SubmittedLast Update
0001175Dwarf FortressDwarf Mode -- Combatpublic2010-04-14 18:352010-06-09 06:46
Assigned ToFootkerchief 
PrioritynormalSeveritymajorReproducibilityhave not tried
PlatformOSOS Version
Product Version0.31.03 
Target VersionFixed in Version 
Summary0001175: After killing forgotten beast with "deadly blood," upper bodies of creatures uninvolved in fighting begin to go missing
DescriptionAfter digging down into a cavern and starting a fortress there, I ran into a forgotten beast - a large feathered serpent with "Beware its deadly blood!" in the description. After killing it with only two casualties, I would randomly get messages such as "Stray Dog has bled to death," a good ingame week or longer later. These would happen at frequent, seemingly consistent intervals. The only wounds that were present were that the deceased were all missing their upper bodies entirely.
Steps To Reproducea) Kill a forgotten beast with "deadly blood"
b) Wait an indeterminate amount of time
c) See if random creatures uninvolved in fighting bleed to death with their upper bodies missing
Additional InformationI would say that washing the blood in a brook at the surface had an effect, but it didn't kick in anytime close to immediately and animals who had never even visited the surface began to bleed to death. There were no signs that this was going to happen; none of my dwarves were bleeding or otherwise in pain before it began.
Tags0.31.03, blood, death, forgotten beast, kill, underground
Attached Files

- Relationships
duplicate of 0000298resolvedFootkerchief Pathfinding won't avoid dangerous items on ground 
duplicate of 0000658acknowledgedFootkerchief "His/Her upper body is gone" - every dead unit 
duplicate of 0000296confirmedLoci Pools/smears/spatters of blood, dust and other materials multiply themselves, get tracked around too much 

-  Notes
Logical2u (manager)
2010-04-14 19:54

Related to/duplicate of 0000658

Deadly blood --> poisonous blood, so it's not an instantaneous process. Poisons don't cause bleeding, I think - although you should've seen some sort of indication that something was wrong.

The unrelated animals probably tracked through blood smears left from combat, travel, or cleaning. Blood is sticking around for a very long time in this version, and if it's poisonous, I'm hesitant to think what would actually happen.

The "all dead things are missing their upper bodies" is a different bug.
Footkerchief (manager)
2010-04-14 20:40
edited on: 2010-04-14 20:41

Yeah, the upper body thing happens with all dead creatures, nothing specific to the poison. If you manage to catch a creature bleeding to death, make sure to check its wound/health screens, which should display any active syndromes (I think) and confirm that it's from the beast's blood.

oliver (reporter)
2010-04-15 04:58

I've had poisonous blood cause swelling and advanced rot which is only visible on the description and health screens, and not on the wounds display at all. Eventually (over some months) those untreated injuries led to the dwarves bleeding to death.
GlacialEidolon (reporter)
2010-04-15 12:50

Thank you for the comments, though I was able to piece most of them together after thinking about it for a bit. Yes, this is most likely the child bug of blood getting everywhere and not deteriorating in any good amount of time. The only problem is that it was poisonous, so that means that in addition to killing everyone it spreads around like a virus and can't be easily removed without flooding the whole fort...

Thank you for the information: I think this bug can be readily ignored in favor of fixing the "blood never going away" issue first.

- Issue History
Date Modified Username Field Change
2010-04-14 18:35 GlacialEidolon New Issue
2010-04-14 19:22 GlacialEidolon Tag Attached: blood
2010-04-14 19:22 GlacialEidolon Tag Attached: forgotten beast
2010-04-14 19:23 GlacialEidolon Tag Attached: kill
2010-04-14 19:23 GlacialEidolon Tag Attached: 0.31.03
2010-04-14 19:23 GlacialEidolon Tag Attached: underground
2010-04-14 19:23 GlacialEidolon Tag Attached: death
2010-04-14 19:54 Logical2u Note Added: 0003597
2010-04-14 20:40 Footkerchief Note Added: 0003610
2010-04-14 20:41 Footkerchief Note Edited: 0003610 View Revisions
2010-04-14 20:41 Footkerchief Issue Monitored: Footkerchief
2010-04-15 04:58 oliver Note Added: 0003647
2010-04-15 12:50 GlacialEidolon Note Added: 0003744
2010-04-26 17:34 Footkerchief Relationship added duplicate of 0000298
2010-04-26 17:34 Footkerchief Status new => resolved
2010-04-26 17:34 Footkerchief Resolution open => duplicate
2010-04-26 17:34 Footkerchief Assigned To => Footkerchief
2010-04-26 17:34 Footkerchief Relationship added duplicate of 0000658
2010-04-26 17:34 Footkerchief Relationship added duplicate of 0000296
2010-06-09 06:46 Toady One Status resolved => closed

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