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|2024-02-28 02:17 PST
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|Adventure Mode -- Sites
|have not tried
|PC (doesn't matter)
|Windows 7 (doesn't matter)
|Fixed in Version
|0011773: Aquatic Creatures Won't Spawn As Lair Creatures If There Is No Water Nearby
|I'm making a randomizer mod for creatures inspired by majority of other randomizer mods for video games.
One of the creatures I randomized was a shark of some sort. He made a lair nearby a town of snow owl men. When I went inside he was not there but when I moved away with fast travel he left his lair.
Once I tried to engage into a fight he normally spawned but out of water. It was 15th of granite and nearby waters were frozen (those were not rivers, maybe pools of stagnant water I think). Before he suffocated to death I actually managed to kill it as human with masterful silver warhammer.
I remember that I once randomized a village of orca men and they could walk around but were drowning on land very long before they all died. I want this bug to stay actually, it's hilarious.
So what is the problem? The problem is that I'm also making megabeast and semimegabeast variations of every (non-aquatic for this bug's reason) creatures. Megabeasts won't move around the map. If a shark decided to spawn in a shrine without water around the fight would be unbeatable as it would not start in the first place.
|Steps To Reproduce
|1. Give any [AQUATIC] creature [BIOME:ALL_LAND] and [LARGE_PREDATOR]. Make more such creatures to increase spawning chance of a monster with a lair terrorizing nearby site.
2. Play adventure mode as an overpowered character in search of such a sight until you get lucky.
|I don't know if this was caused by the 10% beaching chance I gave to all creatures.
I decided not to give aquatic creatures [DEMON] [MISCHIEVOUS] and [NIGHT_CREATURE_BOGEYMAN] to prevent bugs.
|Tag Attached: 0.47.05
|Tag Attached: adventure mode
|Tag Detached: adventure mode
|Tag Attached: spawn
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