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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0011804 | Dwarf Fortress | Dwarf Mode -- Jobs, General | public | 2021-09-09 10:31 | 2021-09-09 10:31 | ||||||
Reporter | Rekov | ||||||||||
Assigned To | |||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||
Status | new | Resolution | open | ||||||||
Platform | OS | Windows | OS Version | 10 | |||||||
Product Version | 0.47.05 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0011804: [MAX_MULTIPLIER:1] and stack size not respected by some modded reactions | ||||||||||
Description | The [MAX_MULTIPLIER:1] token doesn't work consistently across all modded reactions, even when they are otherwise very similar. My mod contains two very similar reactions, which both take CORPSEPIECE items as the reagent: [REACTION:CARVE_BONE_BLOCKS] [NAME:carve bone Blocks] [DESCRIPTION:Requires 1 bone to produce 1 block.] [BUILDING:BONE_SHOP:CUSTOM_O] [REAGENT:bone:1:NONE:NONE:NONE:NONE] [USE_BODY_COMPONENT][ANY_BONE_MATERIAL][UNROTTEN] [PRODUCT:100:1:BLOCKS:NONE:GET_MATERIAL_FROM_REAGENT:bone:NONE] [MAX_MULTIPLIER:1] [SKILL:BONECARVE] [REACTION:PROCESS_PLANT_FOLIAGE_TO_THREAD] [NAME:Process Plants (Foliage)] [DESCRIPTION:Process plant foliage sheared from a plant creature into usable thread.] [BUILDING:FARMER:CUSTOM_F] [REAGENT:foliage:1:NONE:NONE:NONE:NONE] [USE_BODY_COMPONENT] [HAS_MATERIAL_REACTION_PRODUCT:PRESS_PAPER_MAT] [UNROTTEN] [PRODUCT:100:1:THREAD:NONE:GET_MATERIAL_FROM_REAGENT:foliage:PRESS_PAPER_MAT] [PRODUCT_DIMENSION:15000] [MAX_MULTIPLIER:1] [SKILL:PROCESSPLANTS] In the first reaction, the bone carver takes a whole stack of bones to the workshop. The reaction consumes only one bone from the stack, and produces a single bone block. I have similar reactions which take more bones, for example three bones for a table. The whole stack is never consumed, and only a single product is produced. The second reaction takes a stack of CORPSEPIECE which has been sheared from a plant-based creature. In this case, the thresher takes a whole stack to the workshop. The whole stack is consumed, and only a single thread is produced. I should note that this exact behavior occurs whether or not [MAX_MULTIPLIER:1] is present. So this bug could be that the token doesn't work, or that when the token is absent, a whole stack is consumed without producing a commensurate number of products. I will also note that in the second reaction, the product type doesn't seem to matter. If I change it from THREAD to BLOCKS like in the first reaction, the same behavior is observed—the whole stack is consumed, and only a single product is produced. | ||||||||||
Steps To Reproduce | https://dffd.bay12games.com/file.php?id=15654 [^] In the provided save, add a "Process Plants (Foliage)" tasks to the Farmer's Workshop. For comparison, also add any of the tasks available at the Bone Carver's workshop. A stack of stray shambling mound foliage [11] is available in the Farmer's workshop, and stray dog bone [12] in the nearby refuse stockpile for testing. | ||||||||||
Tags | No tags attached. | ||||||||||
Attached Files | |||||||||||
Issue History | |||
Date Modified | Username | Field | Change |
2021-09-09 10:31 | Rekov | New Issue |
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