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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0011840 | Dwarf Fortress | World Generation -- Parameters | public | 2021-12-26 00:25 | 2021-12-26 08:59 | ||||||
Reporter | rico6822 | ||||||||||
Assigned To | |||||||||||
Priority | high | Severity | major | Reproducibility | sometimes | ||||||
Status | new | Resolution | open | ||||||||
Platform | PC (matters?) | OS | Windows (matters?) | OS Version | 7 (matters?) | ||||||
Product Version | 0.47.05 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0011840: Goblins Escape Underworld In A World Without Demons | ||||||||||
Description | I completely disabled demons in advanced world generation yet goblins take over dwarven fortresses anyway, transforming them into goblin ones if a dwarven civ digs too deep. | ||||||||||
Tags | No tags attached. | ||||||||||
Attached Files | |||||||||||
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(0041193) FantasticDorf (reporter) 2021-12-26 08:59 |
Not really a bug per-say, Goblins fit the criteria for deep-risen disasters since they are [EVIL] creatures and primary creature of a dark fortress site both which is in the criteria for choosing a [MINING_UNDERGROUND_DISASTER] candidate. Before 47.xx's disaster token, goblins would naturally spawn in the HFS where their only contact would be through digging too deep without game generated demons to create a spire and civ for them. Fitting the criteria, you can make your own lategame invasion forces with some modding discussion here < http://www.bay12forums.com/smf/index.php?topic=178697.0 [^] > |
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Date Modified | Username | Field | Change |
2021-12-26 00:25 | rico6822 | New Issue | |
2021-12-26 08:59 | FantasticDorf | Note Added: 0041193 |
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