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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0011855||Dwarf Fortress||Init Options||public||2022-02-28 14:41||2022-03-18 20:54|
|Assigned To|| |
|Platform||PC||OS||Windows 10||OS Version||64-bit|
|Product Version||0.47.05|| |
|Target Version||Fixed in Version|| |
|Summary||0011855: d_init.txt setting [SET_LABOR_LISTS:BY_UNIT_TYPE] not working|
|Description||As I understand it, the setting [SET_LABOR_LISTS:BY_UNIT_TYPE] in d_init.txt should enable all labors of a category (eg. Farmer) if a unit has their highest skill in that category. This doesn't seem to work, and behaves like [SET_LABOR_LISTS:SKILLS] instead.|
|Steps To Reproduce||1. Edit the SET_LABOR_LISTS setting in d_init.txt to "BY_UNIT_TYPE".|
2. Start a new game in Fortress mode.
3. Note that both starting dwarves and migrants arrive as if the setting is "SKILLS" instead.
|Tags||0.47.05, d_init.txt, Fortress Mode, labors|