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IDProjectCategoryView StatusDate SubmittedLast Update
0001335Dwarf FortressDwarf Mode -- Militarypublic2010-04-19 09:272010-07-28 06:08
Assigned ToToady One 
PlatformOSOS Version
Product Version0.31.03 
Target VersionFixed in Version0.31.07 
Summary0001335: Military/squad related crash (with save)
DescriptionThe game crashes upon reaching winter. however if I set my squad "The Elder Bolts" to inactive the crash doesn't occur. After I reactivate them and wait a while the crash still occurs.
Steps To Reproduce1.get save file from [^]
2.load game
3.wait till winter
Additional Information [^]
for the save
Tagscrash, Military, season, squad
Attached Files

- Relationships
child of 0000536resolvedToady One Crash after unpausing - militia commander's squad info doesn't point back at squad 

-  Notes
Logical2u (manager)
2010-04-19 10:41

Are they using knives?
DKS (reporter)
2010-04-19 19:24

nope, all of them have training axes assigned
nocash (reporter)
2010-04-20 17:04

I'm experiencing this same issue. I have two squads ("Keys" and "Tails") and the game will crash unless I set Tails to inactive. Due to lack of weapons, the entire squad is set to use the archer uniform but are actually wrestlers and the game time is mid-summer, so I doubt that is related.
nocash (reporter)
2010-04-20 21:30
edited on: 2010-04-23 14:41

I've pretty much narrowed this down to something with my militia commander, who is the leader of the Tails squad that is causing my crash. If I use the military menu to appoint a new squad leader (which has the side-effect of changing my appointed militia commander in the nobles screen), the game doesn't crash.

A note: I noticed that I have to do this through the military screen, though. Changing the militia commander in the nobles screen causes the "militia commander" title to drop from the previous one, but he "reacquires" his position shortly after (which ends in the game crashing, since he's still militia commander when whatever is happening is happening). Not sure if this is related, a separate bug, or just some kind of nuance that I'm unaware of.

Possibly related: my militia commander was recently injured and taken to the hospital. A doctor is performing surgery on him at the time the game crashes, when the squad should just be "activating" for training.

Info about my militia commander and things:

* He ONLY has Hunter skills enabled.
* As stated previously, this squad is set to use the standard archer uniform.
* He's NOT newly appointed, but he is a "replacement" after the previous one died.
* My fortress is being assaulted by goblins (not technically a siege, but I'm locked in for the time being).
* He was recently injured in a battle and taken to the hospital (see above).

Final interesting note: manually ordering the squad to station somewhere does not cause a crash, but once the move order is canceled (causing the squad to return to the training schedule) the game crashes shortly after. Setting a "Station at [point], 10 minimum" schedule does not seem to have the same effect and the game will still crash.

gullgotha (reporter)
2010-04-21 15:56

I was getting a similar, BEX code crash and figured out it was the military that was causing it. It doesn't crash if i disband all the squads. I'm going to try to narrow it down and check if its a single dwarfs problem.
Toady One (administrator)
2010-06-15 04:19

Yeah, this is the squad info disconnect bug. Saves will be patched for 0.31.07, but I'm still trying to figure out how the disconnect happens in the first place.

- Issue History
Date Modified Username Field Change
2010-04-19 09:27 DKS New Issue
2010-04-19 10:41 Logical2u Note Added: 0004250
2010-04-19 12:33 Kennel Tag Attached: crash
2010-04-19 12:33 Kennel Tag Attached: Military
2010-04-19 12:33 Kennel Tag Attached: season
2010-04-19 12:33 Kennel Tag Attached: squad
2010-04-19 19:24 DKS Note Added: 0004295
2010-04-20 17:04 nocash Note Added: 0004390
2010-04-20 20:54 nocash Issue Monitored: nocash
2010-04-20 21:30 nocash Note Added: 0004412
2010-04-21 15:56 gullgotha Note Added: 0004516
2010-04-23 14:41 nocash Note Edited: 0004412 View Revisions
2010-05-27 18:42 Logical2u Relationship added child of 0000204
2010-06-13 12:46 Footkerchief Relationship added child of 0000536
2010-06-13 12:46 Footkerchief Relationship deleted child of 0000204
2010-06-15 04:19 Toady One Note Added: 0008489
2010-06-15 04:19 Toady One Assigned To => Toady One
2010-06-15 04:19 Toady One Status new => acknowledged
2010-06-15 06:22 Toady One Status acknowledged => resolved
2010-06-15 06:22 Toady One Fixed in Version => 0.31.07
2010-06-15 06:22 Toady One Resolution open => fixed
2010-06-15 06:59 Footkerchief Status resolved => assigned
2010-06-15 07:00 Footkerchief Status assigned => resolved
2010-06-15 07:00 Footkerchief Fixed in Version 0.31.07 =>
2010-06-15 07:00 Footkerchief Resolution fixed => duplicate
2010-06-15 07:04 Footkerchief Fixed in Version => 0.31.07
2010-07-28 06:08 nocash Issue End Monitor: nocash

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