Mantis Bug Tracker

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0001775Dwarf FortressCave-inspublic2010-05-05 20:312015-01-24 14:37
ReporterThe Architect 
Assigned ToFootkerchief 
PriorityhighSeveritymajorReproducibilityhave not tried
StatusresolvedResolutionunable to reproduce 
PlatformOSVistaOS Version
Product Version0.31.03 
Target VersionFixed in Version 
Summary0001775: Miners fail to fall unconscious after cave-in until current job is ended.
DescriptionMiners triggered a cave-in due to bad designations on my part. Dug out ramps around a poorly supported floor or somesuch. Standard stuff.

First Problem: They were in the dust cloud, but not affected in any way. They weren't bumped around and their jobs were not canceled.

My thought, of course, was "Wonderful! My mistake didn't cost me."
The miners continued tunneling, taking it one square at a time as usual.

Second Problem: I noticed a miner going hungry, and they happened to be tunneling through an ore vein. Thought "He'll just take forever to tunnel a few extra squares, ruin some ore, and get less work done than he would if he stopped to eat and return." So I disabled Mining on him. He instantly fell unconscious. "Shrug." I wanted to prevent more cave-ins, so I canceled a line of designations that happened to include the second miner's current dig square. The moment his job was interrupted, he fell unconscious as well.

Third Problem: They've been unconscious for an inordinate amount of time. On checking back with my game, it's been running this whole time and they DID wake up.
Steps To ReproduceThis should be reproducible, but I don't really know how to go about it. I can't intentionally create a cave-in that happens not to affect dwarves and does not interrupt digging jobs.
Additional InformationI do have a save from just before it happened, but dwarves do not take consistent digging patterns and it does not naturally reproduce.
TagsNo tags attached.
Attached Files

- Relationships
related to 0003133new Dust attacks cause instant KO (old code from cave-ins?) 
related to 0000449resolvedToady One Strangling/strangulation doesn't kill people who are already unconscious for other reasons 

-  Notes
The Architect (reporter)
2010-05-05 20:35

After struggling to find the right category, I only discover that Cave-in is a category AFTER creating it. I can't change that; maybe a moderator can.
Footkerchief (manager)
2010-05-05 22:37

^^^ Done.
The Architect (reporter)
2010-05-07 22:49

Detros (manager)
2015-01-18 04:42

Probably no more in 40.24. Dust from cave ins makes units around get unconscious immediately and I get few "Unconcious" job cancellations ...and sometimes also "Horrified" when they get up and see their fellow dwarf is not going to get up any more. I haven't seen any post-cave in unconsciousness caused by job cancellation by me.
Footkerchief (manager)
2015-01-24 14:37
edited on: 2015-01-24 14:37

If anyone has a save that reproduces this problem in the latest version, please upload it to [^] and PM a manager on the forums (or reopen the report).

- Issue History
Date Modified Username Field Change
2010-05-05 20:31 The Architect New Issue
2010-05-05 20:35 The Architect Note Added: 0006233
2010-05-05 21:12 Footkerchief Category Dwarf Mode -- Jobs, Designations => Cave-ins
2010-05-05 22:37 Footkerchief Note Added: 0006243
2010-05-07 22:49 The Architect Note Added: 0006395
2014-01-22 12:19 Footkerchief Relationship added related to 0000449
2014-01-22 12:20 Footkerchief Relationship added related to 0003133
2015-01-18 04:42 Detros Note Added: 0031983
2015-01-24 14:37 Footkerchief Note Added: 0032066
2015-01-24 14:37 Footkerchief Status new => resolved
2015-01-24 14:37 Footkerchief Resolution open => unable to reproduce
2015-01-24 14:37 Footkerchief Assigned To => Footkerchief
2015-01-24 14:37 Footkerchief Note Edited: 0032066 View Revisions

Copyright © 2000 - 2010 MantisBT Group
Powered by Mantis Bugtracker