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IDProjectCategoryView StatusDate SubmittedLast Update
0001797Dwarf FortressDwarf Mode -- Jobs, Animal Handlingpublic2010-05-07 10:252011-03-21 17:11
Reporterking doom 
Assigned ToToady One 
PrioritynormalSeverityminorReproducibilityrandom
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version0.31.03 
Target VersionFixed in Version0.31.20 
Summary0001797: Dwarves play tug of war with caged animals marked for slaughter
DescriptionI had a funny situation wherein a dwarf kept stealing an animal from my butcher and dragging it back to its cage when my butcher tried to lead the animal to the butchers shop to butcher it. The butcher managed to get the animal to the butchers shop in the end, but it took fifteen minutes for him to move an animal roughly fifteen tiles down a corridor.
Steps To ReproduceThis is a random bug because it's all about timing - you need a dwarf to be leading an animal to the butchers, and a dwarf who, right at that moment, moves to the next task on his list, to cage an animal wandering around the fort. The second dwarf needs to be able to get to the butcher and start a tug of war with him over the animal before it gets to the butchers shop as well.
Tagsbutcher, cages, milk, pasture, pen, shear
Attached Files

- Relationships
has duplicate 0003874resolvedLogical2u Dwarves fight over animals 
child of 0000410resolvedToady One Creatures get fought over by dwarves trying to milk and cage them 

-  Notes
(0006374)
Quietust (reporter)
2010-05-07 12:20

At least in previous versions, the instant the "Slaughter an Animal" job is added to a butcher's shop, the corresponding animal is unassigned from its current cage/restraint; if you reassign it at this point, this sort of thing can end up happening.
(0006375)
Footkerchief (manager)
2010-05-07 12:33

Yeah, this is a really old one:

# 000079 □ [dwarf mode][jobs][animal handling] cage animal and butcher animal can be made to fight over the movement of an animal
(0006379)
FunkyWaltDogg (reporter)
2010-05-07 13:49

I expect 0000410 is related to this one.
(0006380)
Footkerchief (manager)
2010-05-07 14:05

Indeed it is, thanks!
(0015354)
Catyrpelius (reporter)
2011-02-21 03:53

In 0.31.19 the dwarves will also fight over animals that are pastured instead of caged, and you don't even need a good timing for that. I have to remove my cows from the pasture if I want to get them butchered or milked. Same goes with sheep which I'm trying to get sheared.
(0015387)
Dwarfu (manager)
2011-02-22 01:06

Catyrpelius, that was 0003959 and it is fixed for 31.20.

- Issue History
Date Modified Username Field Change
2010-05-07 10:25 king doom New Issue
2010-05-07 10:25 king doom Tag Attached: butcher
2010-05-07 10:25 king doom Tag Attached: cages
2010-05-07 12:20 Quietust Note Added: 0006374
2010-05-07 12:33 Footkerchief Note Added: 0006375
2010-05-07 13:49 FunkyWaltDogg Note Added: 0006379
2010-05-07 14:05 Footkerchief Note Added: 0006380
2010-05-07 14:05 Footkerchief Relationship added child of 0000410
2011-01-06 15:37 Logical2u Relationship added has duplicate 0003874
2011-02-16 14:35 jwest23 Issue Monitored: jwest23
2011-02-17 09:35 Khym Chanur Issue Monitored: Khym Chanur
2011-02-17 11:51 Dwarfu Relationship added has duplicate 0003971
2011-02-17 11:54 Dwarfu Relationship replaced related to 0003971
2011-02-17 11:59 Dwarfu Relationship deleted related to 0003971
2011-02-21 03:53 Catyrpelius Note Added: 0015354
2011-02-21 03:54 Catyrpelius Tag Attached: milk
2011-02-21 03:54 Catyrpelius Tag Attached: pasture
2011-02-21 03:54 Catyrpelius Tag Attached: pen
2011-02-21 03:54 Catyrpelius Tag Attached: shear
2011-02-21 23:49 RossM Issue Monitored: RossM
2011-02-22 01:06 Dwarfu Note Added: 0015387
2011-03-06 02:31 Toady One Status new => resolved
2011-03-06 02:31 Toady One Fixed in Version => 0.31.20
2011-03-06 02:31 Toady One Resolution open => fixed
2011-03-06 02:31 Toady One Assigned To => Toady One
2011-03-06 14:57 Khym Chanur Issue End Monitor: Khym Chanur
2011-03-21 17:11 RossM Issue End Monitor: RossM


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