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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002080||Dwarf Fortress||Dwarf Mode -- Justice||public||2010-05-26 23:24||2012-03-05 09:07|
|Assigned To|| |
|Priority||normal||Severity||minor||Reproducibility||have not tried|
|Product Version||0.31.03|| |
|Target Version||Fixed in Version|| |
|Summary||0002080: Beaten dwarf ignores wounds|
|Description||I had a dwarf beaten by my captain-of-the-guard. The dwarf ended up with a number of wounds. He did not go rest but continued on as if nothing had happened.|
|Steps To Reproduce||Appoint noble, but not guard captain. Ignore production mandate. Ignore sentence for a long time (don't know if this is necessary but its what I did -- I ignored the sentence much longer than the sentence itself), don't create a jail. |
Appoint a captain of the guard, he schedules 'beat criminal'. Criminal gets beaten, has wounds, doesn't go rest, takes on other jobs (e.g. hauling).
|Additional Information||Maybe its because the criminal was drinking at the time he was beaten. :)|
Actually after finishing his drinking he went to eat, then started hauling rocks. By that time all his yellow & brown wounds had healed, but he still has a broken finger on each hand (both 'smashed open' which I guess means compound fractures).
I would have thought that being beaten would interrupt his drinking, then he'd go straight to the hospital.
|Tags||No tags attached.|