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IDProjectCategoryView StatusDate SubmittedLast Update
0000213Dwarf FortressDwarf Mode -- Jobs, Farming/Farmer's Workshoppublic2010-04-02 18:562014-01-21 18:05
Assigned ToFootkerchief 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0000213: Strange Farm Plot activity
DescriptionFarms built underground with 'holes' in the ceiling above will allow designation to seed both AG and UG plants. Only seems to fill the 'lighted' sections when you attempt to plant an AG
Attached Files

- Relationships
duplicate of 0000087resolvedToady One If one tile of a farm plot is dry or has the wrong biome, it also prevents the succeeding tiles from getting planted 
has duplicate 0003527resolvedLogical2u Farm Plots providing above/below-ground planting 

-  Notes
DoctorZuber (reporter)
2010-04-02 19:00

This doesn't sound like news. above ground tiles can only be used for above ground plants. underground tiles can only be used for underground crops.

Since a farm can only be planted with a single type of crop, having a farm include both types of tiles just isn't useful.
CyberGenesis (reporter)
2010-04-02 19:10

Actually you can plant numerous types in a single plot just by cycling seed type

I just checked the last version: A channel revealing the outside, whether covered or not, will not allow an AG plant to be seeded if the farm plot itself extends UG
DoctorZuber (reporter)
2010-04-02 19:22
edited on: 2010-04-02 19:23

He's talking about a plot that is partially above ground and partially below ground. I honestly don't know offhand how that worked before since making a mixed above/below ground plot just doesn't make a lot of sense. But I don't see a major issue if it allows the planting of either now as long as it respects the tiles it should not plant on which by his description, it does.

DoctorZuber (reporter)
2010-04-02 19:25

I suppose I should look at it just to see. I'm curious if a mixed above/below ground plot behaves like the partially irrigated plots described in 0000087
CyberGenesis (reporter)
2010-04-02 19:43

im not 100% sure on the limited planting sections...i only had so many prickle seeds when i tried it...if the idiots would do their job instead of sitting idle for a week...
DoctorZuber (reporter)
2010-04-02 19:47

by cycling seed types what do you mean? different seed each season? If so this isn't news either.
SKRen (reporter)
2010-04-02 20:03

I think he means to designate a seed type and after it's planted, change to another type.
CyberGenesis (reporter)
2010-04-02 20:07
edited on: 2010-04-02 20:08

yeah, same season, just change what you want planted. They won't UNplant something thats there

Further look is yeah, they'll plant as long as the tile isnt covered..I covered it up and dug a channel in a random place and nothing happened

Covered all the holes, option TO plant prickle and such are still there, but they just wont now

EDIT: Sorry slow typing, testing this while a craftsdwarf is slowly going nuts not having shells for his artifact *sigh*

Logical2u (manager)
2010-04-02 20:10

Ok I'm going to try and understand/explain what's going on.

So you've got a section of land, above which there is is some mix of roof and air.
Plant on the land, and you can plant both above-ground and under-ground crops.
Attempting to plant above-ground crops only results in them being planted in the area in which there is air above them.

This seems like it might be working as intended, actually.

Zuber, the reporter IS Cybergenesis... I assume he knows what he's talking about.
CyberGenesis (reporter)
2010-04-02 20:20

Aye, i'm just reporting it because of the vast difference in how it's working compared to the old version.

The other issue is that now that i've entombed my plot, i still get offered the options, but they wont DO it. Minor, annoyance value nothing more. Thats why i flagged it low/minor
Logical2u (manager)
2010-04-03 17:54

... So, you had holes in your roof, they're gone now, but the option to plant above-ground seeds remains? And if you select it, they won't plant it?

Is this still true after a season change?

How about after rebuilding the farm plot?
CyberGenesis (reporter)
2010-04-05 01:37

"Inside light above ground" even after season change as far as the ground tiles go

Rebuilding i doubt would change anything since the tiles it's built on are still 'I-L-AG'

Strangely though the dwarves just refuse to plant AG plants with a roof

Assuming its because the tiles dont change to inside dark. We already knew 'above ground' doesnt go away when you build a roof.

- Issue History
Date Modified Username Field Change
2010-04-02 18:56 CyberGenesis New Issue
2010-04-02 19:00 DoctorZuber Note Added: 0000367
2010-04-02 19:10 CyberGenesis Note Added: 0000369
2010-04-02 19:12 CyberGenesis Tag Attached: farming
2010-04-02 19:22 DoctorZuber Note Added: 0000371
2010-04-02 19:23 DoctorZuber Note Edited: 0000371 View Revisions
2010-04-02 19:25 DoctorZuber Note Added: 0000372
2010-04-02 19:43 CyberGenesis Note Added: 0000376
2010-04-02 19:47 DoctorZuber Note Added: 0000377
2010-04-02 20:03 SKRen Note Added: 0000386
2010-04-02 20:07 CyberGenesis Note Added: 0000390
2010-04-02 20:07 CyberGenesis Note Edited: 0000390 View Revisions
2010-04-02 20:08 CyberGenesis Note Edited: 0000390 View Revisions
2010-04-02 20:10 Logical2u Note Added: 0000393
2010-04-02 20:20 CyberGenesis Note Added: 0000396
2010-04-03 17:54 Logical2u Note Added: 0000730
2010-04-03 17:54 Logical2u Issue Monitored: Logical2u
2010-04-05 01:37 CyberGenesis Note Added: 0001032
2010-04-29 13:30 Footkerchief Category General => Dwarf Mode -- Jobs, Farming/Farmer's Workshop
2010-07-30 16:34 Logical2u Relationship added child of 0000087
2010-11-08 04:50 Logical2u Relationship added has duplicate 0003527
2014-01-21 18:05 Footkerchief Relationship replaced duplicate of 0000087
2014-01-21 18:05 Footkerchief Status new => resolved
2014-01-21 18:05 Footkerchief Resolution open => duplicate
2014-01-21 18:05 Footkerchief Assigned To => Footkerchief

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