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IDProjectCategoryView StatusDate SubmittedLast Update
0000232Dwarf FortressGeneralpublic2010-04-02 21:162010-06-09 06:45
Reportertalrave 
Assigned ToToady One 
PriorityhighSeveritymajorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version0.31.04 
Summary0000232: No fish to catch anywhere
DescriptionEvery map I've generated, every embarkment in every climate and biome, there are no fish. None in rivers, lakes, brooks, etc.

It seems that there are random turtles, but nothing else as far as aquatic life goes.

Several people have reported this on the forums
Steps To ReproduceGenerate Map.
Pick embark area with water.
????
No Profit. :(
Tagsfish
Attached Files

- Relationships
has duplicate 0000365closedFootkerchief Nothing to catch. Ever. 
has duplicate 0000897closedFootkerchief All fishing gives no result. 
related to 0002015resolvedToady One Fishing in a river still reports no fish 

-  Notes
(0000451)
Ampersand (reporter)
2010-04-03 00:53

No fish in underground lakes/oceans either. In fact, all liquid based lifeforms, magma based included, seem to be missing.
(0000470)
HarryS (reporter)
2010-04-03 03:21

The potential selection from embark screen/traders doesn't seem to be too large either.
(0000480)
axus (reporter)
2010-04-03 05:20

I've been getting turtles from the lakes, that's all I've seen though
(0000484)
dorf (reporter)
2010-04-03 05:38
edited on: 2010-04-03 23:11

I've seen _a_ lungfish popping up _by_ a lake.
But that's about all.

EDIT: Oh, and my dwarfs caught a few turtles, as well.

(0000486)
Nimrod (reporter)
2010-04-03 05:56

no fish for me either

so, confirmed - there is something fishy going on...
(0000500)
Khamero (reporter)
2010-04-03 07:24

Same here. Found no magma creatures in the magma vents I've found.
Didint think about the fish until now, but true. My fisherdwarves only go for turtles.
(0000667)
Kwahn (reporter)
2010-04-03 14:50

I've also apparently caught toads... though those might not have come from the water.
(0000680)
dibujante (reporter)
2010-04-03 15:13

I also saw lungfish, but no fish in the water bodies. I have tested this for fortress next to streams and brooks.
(0000706)
Prefect Six (reporter)
2010-04-03 16:20

I've only run one site so far, but it is also devoid of fish.
(0000716)
DoctorZuber (reporter)
2010-04-03 17:04
edited on: 2010-04-03 17:09

my region has turtles to fish, I have a legendary fisherdwarf already from it. If there are truly no fish to be found zone/fishing will show zero tiles. I have a brook in a scorching environment that is completely devoid of fish. I chose not to play that fort.

(0000822)
RiceMunk (reporter)
2010-04-04 01:38

The rivers seem to be generally devoid of anything fishy. I did, however, notice my fisherdorfs running to this tiny little pond on the other edge of the map and producing some food out of it. Never really paid much attention what kind of food they were bringing back from there but my refuse pile had quite a bunch of shells at least.
(0000824)
DoctorZuber (reporter)
2010-04-04 01:47
edited on: 2010-04-04 01:50

Fish availability appears to change seasonally. Set up a fishing zone at each of your ponds and river and check it at different times of the year. Again, if fish are present, it will be clear simply from placing the activity zone.

It's also worth noting that you can fish in underground features as well.

(0000837)
MooUK (reporter)
2010-04-04 03:30

My fisherdwarfs have been getting a decent enough harvest of lobsters and turtles - so much so that I'm making making shell armour etc just to use it all up.
(0001033)
PolySoup (reporter)
2010-04-05 01:45
edited on: 2010-04-05 01:47

I just embarked on a stream in a cold biome and have 2 pike and 5 carp, but this is my third embark on a stream/river and the only one to have had any non-vermin fish in the first year.

(0001035)
DoctorZuber (reporter)
2010-04-05 02:02

I'm not certain if this really is a bug or not. The only angle I can really see that might be an issue is there may be a shortage of fish diversity. It may be a question of some environments are going to have little or no fish because there aren't enough different types of fish to fit all the possible environment types.

So I have some questions for everyone

What kind of fish do you have (if any)?
And what kind of terrain is your fort on?
Forest? Dense? Sparce?
Desert?
Hot? Cold?
Many Ponds? Few?

The idea is to see if there is a pattern for different terrain types having certain types of fish and or for certain terrain types having few, or no fish.
(0001037)
DoctorZuber (reporter)
2010-04-05 02:05
edited on: 2010-04-05 02:07

Answering my own question, (everybody else pitch in too Please)...

I have embarked on four different forts.
all had plentiful trees, dense I think.
I didn't check temperature but only one was hot enough to boil off the ponds. the rest had normal rainfall.
All had plenty of ponds.
two had rivers.
all maps featured turtles.

Only the hottest environment lacked fish, the ponds all boiled off so were non-fishable, and the brook was apparently non-fishable for about half of the year. when it was fishable, it again had turtles.

I haven't tried fishing in underground caves yet, I'm kind of looking forward to seeing what I find there.

(0001102)
katyrnyn (reporter)
2010-04-05 09:50

No fish here, but only one fort: Dense forest/Hills. Brook freezes in winter, not too warm in summer. Plenty of ponds, but no turtles. Can't comment on fish in underground lake as situation was unsafe for fishing and *clowns* (of the & variety) killed off my population before it could be secured.
(0001108)
DoctorZuber (reporter)
2010-04-05 10:12

Ah yes, the dreaded & fish. That does happen. *mourns the losses* Moving on. For those less familiar with the mechanics of advanced world genning this might be informative.

http://df.magmawiki.com/index.php/40d:Advanced_World_Generation#World_Painter_Parameters [^]

Ideally I'd like to see the actual terrain your fort is on, desert, savanna, forest, whatever. You can see these on the screen before embarking, failing that we have to guess a bit from how hot/cold, wet/dry, hilly/flat, etc. your fort is.

Also be persistent looking for fish. In my experience already on this version it's not quite as simple as fish or no fish. fish seem to go away for parts of the season and come back in others.

I'm just trying to see a pattern here. It's going to take a bit more data than I can personally collect to see it I think.
(0001115)
jhaskell (reporter)
2010-04-05 10:50

This is not the case for me. I embarked near an ocean, and a school of mackerel appeared eventually.
(0001241)
Warmduscher (reporter)
2010-04-05 15:38

Here too I have plenty of ponds but no chance for any fish over several years. I tried placing fishing zones as the suggestion here, but this didn't work. Even the stream wasn showing 0 fishing places with 100+ water sources in the rectangle I did.
(0001344)
DoctorZuber (reporter)
2010-04-05 22:37

what type of terrain warmduscher ? I freely accept that there may be a fish issue, I'm trying to find a pattern.
(0001348)
DoctorZuber (reporter)
2010-04-05 22:53

add a new one for me, a scorching savanna. ponds are all evaporated to nothing at start, but a river flows. a zoning of the river shows fish are present.
(0001351)
Zas (reporter)
2010-04-05 23:04

I think there's no more fish in ponds or murky pools. Rivers and oceans seem more or less okay.
(0001358)
DoctorZuber (reporter)
2010-04-06 00:10

not true, I've seen fish in ponds, as have others. What I'm trying to see is if there are certain terrain types that consistently have fish shortage issues. Mind you, even if we do discover a pattern it's entirely possible it could still be ruled as expected behavior.
(0001381)
rdwulfe (reporter)
2010-04-06 01:34

I'm wondering if most of the world is too hot for the fish to survive, personally. Most of the worlds I've genned seem VERY Warm, some small areas of cold, with over 1/2 the map being warm to scorching.
(0001383)
djfdx (reporter)
2010-04-06 01:44

Same here, i did just a couple of embark with brooks but no fish at all
(0001394)
Malicus (reporter)
2010-04-06 03:49
edited on: 2010-04-06 13:47

I've embarked with a few (but not as many as usual in 40d) creature fish in a river, but my dwarves couldn't fish any vermin fish (though they were able to TRY) from the river during the spring, summer, autumn, OR winter of the first year (and then I abandoned, because I was just testing this). I could catch turtles from the ponds, and I saw toads in the river, though. The embark site was at temperate temperate savanna with a minor river. There DOES appear to be a freezing evil area the river passes through upstream, but there's an ocean (which actually DOES have fishable fish) downstream.

(0001403)
Binamrad (reporter)
2010-04-06 05:32

I didn't find any fish at my first embark location either, but when the reclaim team came, after I ran around there as an adventurer, I did spot a cave alligator and a cave fish whatever it was called. Besides this, however, I haven't seen any.

I think this was in a temperate zone. There was a brook and a lake outside.
(0001428)
Javewa (reporter)
2010-04-06 07:02

I did get fish at some point but fisherdwarves stopped catching any at the break of winter. They didn't find any the next spring either. When zoning over a pond/creek 'Fishing' says (0).
(0001517)
DoctorZuber (reporter)
2010-04-06 10:38

while doing another unrelated test, I created a new fort and checked for fish...

temperate grassland
5 ponds and one river
zoning indicates fish are present in every body of water at embark
(0001541)
DoctorZuber (reporter)
2010-04-06 11:35

And another in a rather brutal climate.

(Freezing) Tundra / Temperate Savanna
one river and one pond
both water features are on the Savanna
fish are present in all bodies of water at embark
(0001564)
Shurhaian (reporter)
2010-04-06 13:10

I have fish just fine on my current map; turtles, mussels, trout, brook eels, salmon. Others(also on temperate climes) haven't had any... but this one has savage surroundings, not sure if that matters.
(0001570)
DoctorZuber (reporter)
2010-04-06 13:27

and another brutal climate

(scorching) Badlands
one river, three dried up ponds.
zoning shows fish in the river, naturally dried up ponds have no fish.

Are we sure there's really a bug here? I'm starting to think this is just intended behavior, ponds don't always have fish, and as of this version the availability of fish appears to change seasonally. I certainly no longer think this is a major issue.
(0001602)
talrave (reporter)
2010-04-06 15:18

I just noticed that on all embarks I only get the option of bringing cave fish or cave lobsters with me, nothing else... Could be related?
(0001628)
mrdudeguy (reporter)
2010-04-06 18:10

I also have a lack of marine life.
(0001642)
Greyhawk (reporter)
2010-04-06 18:41

I've had a carp (quite a few) sighting on a river.

Turtles in ponds (some).

But the other types are only occasionally sighted.

Maybe the underworld gobbles them up.
(0001703)
Shurhaian (reporter)
2010-04-07 01:32

My own site with fish is on a brook. None of my other sites - including a river - have had fish aside from turtles, and the "creature" fish like carp. Perhaps that's related?
(0002289)
QuinRiva (reporter)
2010-04-09 04:03

I have also found a fish to be rather lacking. I have plenty of turtles, and some lung fish and carp on several maps.

However, on the map I am currently on, there appears to be an abundance of fish (Steelhead trout, rainbow trout, char, salmon).
(0002464)
DoctorZuber (reporter)
2010-04-09 17:00
edited on: 2010-04-09 17:03

I have turtles != I have no fish

Seriously folks. I have personally tried to reproduce this checking on over two dozen different embarks and am unable to reproduce this problem. I have yet to find even one location that lacks fish at embark, to say nothing of through an entire year.

And all the reports of no fish are thin, or contradict themselves by saying they have turtles or some other nonsense.

1. CHECK EVERY POND, RIVER, AND BROOK
- use (i) and zone the water. if fishing doesn't say zero you have fish.

2. CHECK AGAIN LATER
- Fish availability does change as time passes. seasonally I think.

3. TELL US THE TERRAIN TYPE
- badlands, desert, savanna, grasslands, etc...
- freezing, cold, temperate, hot, scorching
- how many ponds
- what type of river if any

Seriously, do at least try to help find the problem here (if there even is one). Don't just complain.

(0002512)
GRead (reporter)
2010-04-09 21:59

"- use (i) and zone the water. if fishing doesn't say zero you have fish."

I could swear this is false. Aside from an aquifer which showed up 0, I have had plenty of exhausted\empty fishing locales showing up as having fishing access on the zones.

I just checked in my current (tundra) fort. The fishing zone on the aquifer says 8, however, whenever a fisherdwarf tries to fish in it, I get the message 'there is nothing to catch in the central swamps.' I established a new fishing zone in the cavern which shows up as valid. Every season my fisherdwarf goes to fish there; every season I get the message "there is nothing to catch in the central cavern."

It is my understanding that the number next to the fishing zone is only the number of squares from which you can fish, not the actual presence of fish in the water. You have to actually have dwarfs fish the bodies of water to establish the presence of fish.

I have experienced the same thing on other brooks and rivers; in fact, I have yet to catch a fish in this version. (confirmed by a combined lack of fisheries (no processing for raw fish) and a lack of raw fish in any of my stocks) I'll probably go run some tests later setting up forts specifically to catch fish.
(0002515)
DoctorZuber (reporter)
2010-04-09 22:11

I've seen ponds that zone as fishing(0). I've just never seen all sources of water zoning that way.

 And I've seen fisherdwarves doing their thing, had an immigrant fisherdwarf doing his best to drown me in raw turtles on my last fort, I had to turn his labors off to keep some barrels free for booze.

to be fair I suppose it's possible that zone fishing is sometimes lying, that would be a bit weird, but weird stuff does happen in DF. I'm not sure I believe it, but I'll consider any angle.
(0002519)
GRead (reporter)
2010-04-09 22:30
edited on: 2010-04-09 22:35

Zone fishing turns (0) after a dwarf has confirmed there are no fish in that area. Just ran my first test in a temperate grassland with river. Set a fishing zone (8) next to the river. Of course my fisherdwarf had already run off to fish in the western swamps. Catches nothing, then comes back to the river zone. Again, catches nothing; now the river zone reads (0). Created another zone (8) in the northern swamps; upon confirming the lack of fish, the zone turns (0). Attempting to make new zones in those respective areas comes up as (0).

A body of water in a given region will always show as being fishable until your dwarfs have failed to catch any fish there; after which it should show as 0 (though I think that may get bugged; I had a fisherdwarf in a zone that didn't turn 0 but was empty; was getting spammed with 'nothing to catch' messages)

Edit: Test 2: Warm Dry Trop. Broadleaf Forest and Hot Tropical Lake; Turtles in the forest ponds, nothing in the lake

(0002520)
DoctorZuber (reporter)
2010-04-09 22:38

okay, well if that's true it would invalidate a lot of my data, which sucks, but such is life.

However it doesn't explain why I've seen fishing(0) at embark in some cases, before even unpausing. and I never embark with a fisherdwarf.
(0002532)
Linus (reporter)
2010-04-10 01:42

Would it be possible that a lot of fishes quickly melt due to the well-known deadly water bug?
If turtles for whatever reason survive this, it would make sense that only turtles are found in ponds, no?
(0002547)
Artfunkel (reporter)
2010-04-10 03:15

I had nothing but turtles until I set a fishing zone down over the ocean. Now I've got shad, oyster, anchovy and probably a lot more to come.
(0002598)
DoctorZuber (reporter)
2010-04-10 10:31

>>> Linus, that is the most original idea I've seen on this entire thread. It's an interesting theory, doesn't mean much till we get some valid data of course, But it's interesting.

Meanwhile all these "I have fish" / "I don't have fish" reports are driving me nuts. They're worse than useless, they lack any information whatsoever which might be used to guess WHY.
(0002636)
GRead (reporter)
2010-04-10 13:30
edited on: 2010-04-10 14:06

I have a suspicion... a very strong suspicion, that it has something to do with worldgen. I just ran a test involving multiple forts across several worlds.

I created two worlds with 'Create New World Now!' on the main menu. Out of about 12 forts, *every single one had turtles*. Grasslands, rainforests, forests and swamps, I even found turtles in the aquifer of some rocky badlands. 4 rivers and 2 brooks had absolutely nothing. I checked a lake, and it had mussels and fish. I checked an ocean and it had mussels and fish.

I created a world under 'Design New World With Parameters', and used the default Medium template. Out of five forts, one of them had neither turtles in the swamp nor fish in the ocean. A separate swamp on the same ocean had turtles, and in this area the ocean had fish as well. Two forts in a grassland and a forest had turtles. The last fort, on a haunted lake, had fish in the lake and turtles in the swamp.

I now created a world using my custom parameters. Out of 8 test forts across multiple biomes, my fisherdwarves could not find a single fish. No turtles in the swamps, no fish in the rivers, lakes, or oceans. This meshes with my experience on previous forts in these worlds.

I ran one more test, using a large default world. It was 1/5 on turtles, 0/2 on rivers, 0/1 on lakes, and 1/2 on oceans. I hypothesize that the game is not generating enough fish to stock large worlds, so they end up with vast areas completely devoid of fish\turtles. More testing would help but I'm out of time for now.

It would be very useful to hear what worldgen settings people who *consistently* fail to find turtles\fish are using.

(0002861)
Draco18s (reporter)
2010-04-11 12:44

@GRead:
I have a medium world on my machine now, now fish or turtles in ponds or the brook. Don't recall the Small worlds I generated, no do I recall what size my fort at work is, or even if I have fishing going on.
(0002887)
Naia (reporter)
2010-04-11 15:28
edited on: 2010-04-12 04:17

I done 10 - 15 embark ( in addition to the tests listed below ) looking for a river whit fish.
But it seems that very few rivers, brooks or oceans got any vermin fish currently. Also creature fish seems to have some problems, since I saw none in the test.
I did however play one Ocean and one river whit fish in 31_01, so it's my impression the problem have gotten worse from 31_01 to 31_02.

I tried to make some different embarks types. I fished in all watertypes in each biome, and in all biomes on each embark spot 4x4..
On each embark I made some kind of underwater pond too.
I diden't try the natural caves.

Test made whit fresh 31_02 download.
All embarks on the same Medium Region
Init : NO mods or changes that affect gameplay
Worldgen : Changed enddate from default 1050 to 300 for faster worldgen. NO other changes
I can provide the worlddata and screenshots of embarkspots if anyone needs.

The fish I got from ponds / underground, was all turtles. It's my impression that neither skill or seasons matter ( apart from winter ) in regards to rivers / oceans, they generate the "no fish" message almost every time


Embark 1
Biome 1 : Temperate Conifer Forest / Cold / Trees Heavily Forested / Other Vegetation Moderate / Untamed Wilds ( Small River + Ponds )
( River : No Fish Catch / No Fish Visable ) __ ( Ponds Fish Catch / No Fish Visable ) __ ( Underground Pond : No Fish Catch / No Fish Visable )
Biome 2 : Temperate Ocean / Cold / Trees None / Other Vegetation None / Joyous Wilds ( Ocean )
(Ocean : No Fish Catch / Fish Visable )

Embark 2
Biome 1 : Temperate Savanna / Cold / Trees Sparse / Other Vegetation Moderate / Wilderness ( Small River + Ponds )
( River : No Fish Catch / No Fish Visable ) __ ( Ponds Fish Catch / No Fish Visable ) __ ( Underground Pond : No Fish Catch / No Fish Visable )
Biome 2 : Temperate Shrupland / Temperate / Trees Woodland / Other Vegetation Moderate / Wilderness ( Ponds )
(Ponds Fish Catch / No Fish Visable ) __ ( Underground Pond : Fish Catch / No Fish Visable )
Biome 3 : Temperate Ocean / Temperate/ Trees None / Other Vegetation None / Wilderness ( Ocean )
(Ocean : ( Fish Catch / No Fish Visable )

Embark 3
Biome 1 : Tropical Coniferous Forest / Hot / Trees Heavily Forested / Other Vegetation Thick / Calm ( Small River + Ponds )
( River : No Fish Catch / No Fish Visable ) __ ( Ponds Fish Catch / No Fish Visable ) __ ( Underground Pond : Fish Catch / No Fish Visable )
Biome 2 : Tropical Freshwater Lake / Hot / Trees None / Other Vegetation None / Serene ( Ocean )
(Ocean : ( Fish Catch / No Fish Visable )

Embark 4
Biome 1 : Temperate Freshwater Marsh / Temperate / Trees Woodland / Other Vegetation Moderate / Calm ( Small River + Ponds )
( River : No Fish Catch / No Fish Visable ) __ ( Ponds No Fish Catch / No Fish Visable ) __ ( Underground Pond : Fish Catch / No Fish Visable )
Biome 2 : Temperate Freshwater Marsh / Temperate / Trees Woodland / Other Vegetation Moderate / Calm ( Small River + Ponds )
( River : No Fish Catch / No Fish Visable ) __ ( Ponds No Fish Catch / No Fish Visable ) __ ( Underground Pond : Fish Catch / No Fish Visable )

Embark 5
Biome 1 : Temperate Freshwater Swamp / Temperate / Trees Heavily Forested / Other Vegetation Thick / Calm ( Brook + Ponds )
( Brook : No Fish Catch / No Fish Visable ) __ ( Ponds Fish Catch / No Fish Visable ) __ ( Underground Pond : Fish Catch / No Fish Visable )

Embark 6
Biome 1 : Tropical Savanna / Hot / Trees Sparse / Other Vegetation Moderate / Wilderness ( Brook + Ponds )
( Brook : No Fish Catch / No Fish Visable ) __ ( Ponds Fish Catch / No Fish Visable ) __ ( Underground Pond : Fish Catch / No Fish Visable )


Edit 12/4.
After some more testing, I can confirm that GRead seems to be correct.

On a large world I have a very hard time finding any fish.
On the medium world I used for the test + another to verify, I found turtles in nearly all ponds, but no river/ocean fish.
And on 2 Pocket worlds, I got fish in all watertypes

(0003045)
Misterstone (reporter)
2010-04-12 08:27

I have a fortress next to the ocean that bordered a forest biome (both warm), and plenty of catchable fish. No mega-fauna fish though, which is nothing unusual from what I have encountered in previous DF versions.
(0003194)
RichardCorey (reporter)
2010-04-12 20:49

Just genned a tiny world to test another bug; found lots and lots of vermin fish in the ocean site I embarked on.
(0003220)
CyberGenesis (reporter)
2010-04-13 00:58
edited on: 2010-04-13 00:58

I have a feeling this was fixed as of .03

I did 7 or 8 gens in .01 and .02 and never had fish or turtles ranging from Hot temp swamp areas all the way to rivers and temperate freshwater oceans...nothing to catch

First round of a swamps temperate .03 gen? Turtles abound

EDIT: All medium maps in all versions

(0003224)
marcbyrne (reporter)
2010-04-13 01:36
edited on: 2010-04-13 01:37

I have caught plenty of turtles in .02, though I think mostly from ponds. I have seen carp and sturgeon in my stream. However, I have not witnessed my dwarfs catching them. They have canceled drinking due to carp. I am in a swamp biome, warm temp. I will pay closer attention to my fishing tonight. (btw, I have caught over 100 turtles in the 2-3 years of my fort so far. Again, haven't noticed evidence of any other sealife being caught, but tonight I will look more closely.)

Edit: Oh, Large Island, default parameters at world gen.

(0003228)
Cryten (reporter)
2010-04-13 02:43

I'm still getting incident of river with little to no fish avaiable in .03
This bug occurs when you set out on a brook and designate a fishing zone over a particular part of the brook. Usually a fisher will try a couple of time then decale no fsh availible in the zone.

Possibly this could be a reflection of small fishing zones?
(0003249)
DoctorZuber (reporter)
2010-04-13 07:18

someone suggested it may be related to the temperature issues which could be boiling fish just as much as dwarves. Which makes a lot of sense.
(0003275)
dglidden (reporter)
2010-04-13 09:20

I've had the same problem with three different generated "Large" worlds. Stock 31_02 was used to generate the worlds, but I have moved the saves to 31_03 with my latest fortress.

So far I've only done three different embark locations where I have made any significant attempt at establishing a fortress. Sorry I can't remember all the exact conditions, since I've abandoned the first two fortresses so far:

1) Temperate forest, happy surroundings. River and aboveground ponds. No fish nor turtles anywhere.

2) Mountainous, "cool" surroundings. No river but aboveground pools. No fish nor turtles anywhere.

3) The region straddles "haunted" (no trees or plants) and a temperate forest (plentiful trees and other plants) with a volcano close to the middle of the region. Small river in the forested side and aboveground pools in both areas. This time I embarked from the beginning with a skilled fisherdwarf. Zoned many different areas for fishing with no luck. (I can't say for sure if any of the pools in the haunted area have fish because skeletal mountain goats keep scaring my dwarves away...) Virtually immediate "No fish in..." reports before I even got the basic fortress dug out. I've run the fortress for almost two years now with no fish seen or caught, so it's not a seasonal thing either.

Something I noticed in this current fortress is that when I built a fishery and assigned the "Catch live fish" job (which my skilled fisherdwarf quickly picked up) he went to the item store, picked up a trap and then stood there. After a season or so I noticed he was hungry and thirsty and still just standing there. When I canceled the job, he immediately dropped the trap and ran off to get a meal and some sleep. He's now mooching around the fortress doing hauling jobs instead of going out looking for fish. Even declaring fishing zones, he doesn't bother fishing.

Naia mentioned dropping the year count on worldgen to a lower number for faster worldgen. I wonder what would happen if someone set it to like 10. Starting with a larger world means a lower density of fish. Add a long worldgen and they have all died out by the time worldgen finishes and you embark?
(0003298)
Misterstone (reporter)
2010-04-13 11:36

In my current fortress, the fisherdwarf keeps going to the fishing zone I designated next to the underground lake/flooded tunnels. He fishes, but every now and then I get a message stating "Nothing to catch in the western tunnels" or whatever. He keeps trying though, but if there is other work available eventually he gives up and finds some other job to do.

Not sure if this is a bug, or simply the result of my dwarf not being a very good fisherdwarf?
(0003450)
Toady One (administrator)
2010-04-14 06:15

This should be fixed for 0.31.04.

- Issue History
Date Modified Username Field Change
2010-04-02 21:16 talrave New Issue
2010-04-02 21:42 Ookpik Tag Attached: fish
2010-04-03 00:53 Ampersand Note Added: 0000451
2010-04-03 03:21 HarryS Note Added: 0000470
2010-04-03 05:20 axus Note Added: 0000480
2010-04-03 05:38 dorf Note Added: 0000484
2010-04-03 05:56 Nimrod Note Added: 0000486
2010-04-03 07:24 Khamero Note Added: 0000500
2010-04-03 14:50 Kwahn Note Added: 0000667
2010-04-03 15:13 dibujante Note Added: 0000680
2010-04-03 16:20 Prefect Six Note Added: 0000706
2010-04-03 17:04 DoctorZuber Note Added: 0000716
2010-04-03 17:06 DoctorZuber Note Edited: 0000716 View Revisions
2010-04-03 17:09 DoctorZuber Note Edited: 0000716 View Revisions
2010-04-03 23:08 Footkerchief Relationship added has duplicate 0000365
2010-04-03 23:11 dorf Note Edited: 0000484 View Revisions
2010-04-04 01:38 RiceMunk Note Added: 0000822
2010-04-04 01:47 DoctorZuber Note Added: 0000824
2010-04-04 01:50 DoctorZuber Note Edited: 0000824 View Revisions
2010-04-04 03:30 MooUK Note Added: 0000837
2010-04-05 01:45 PolySoup Note Added: 0001033
2010-04-05 01:47 PolySoup Note Edited: 0001033 View Revisions
2010-04-05 02:02 DoctorZuber Note Added: 0001035
2010-04-05 02:05 DoctorZuber Note Added: 0001037
2010-04-05 02:07 DoctorZuber Note Edited: 0001037 View Revisions
2010-04-05 09:50 katyrnyn Note Added: 0001102
2010-04-05 10:12 DoctorZuber Note Added: 0001108
2010-04-05 10:50 jhaskell Note Added: 0001115
2010-04-05 15:38 Warmduscher Note Added: 0001241
2010-04-05 22:37 DoctorZuber Note Added: 0001344
2010-04-05 22:53 DoctorZuber Note Added: 0001348
2010-04-05 23:04 Zas Note Added: 0001351
2010-04-06 00:10 DoctorZuber Note Added: 0001358
2010-04-06 01:34 rdwulfe Note Added: 0001381
2010-04-06 01:34 rdwulfe Issue Monitored: rdwulfe
2010-04-06 01:44 djfdx Note Added: 0001383
2010-04-06 03:49 Malicus Note Added: 0001394
2010-04-06 03:49 Malicus Note Edited: 0001394 View Revisions
2010-04-06 05:32 Binamrad Note Added: 0001403
2010-04-06 07:02 Javewa Note Added: 0001428
2010-04-06 10:38 DoctorZuber Note Added: 0001517
2010-04-06 11:35 DoctorZuber Note Added: 0001541
2010-04-06 13:10 Shurhaian Note Added: 0001564
2010-04-06 13:27 DoctorZuber Note Added: 0001570
2010-04-06 13:47 Malicus Note Edited: 0001394 View Revisions
2010-04-06 15:18 talrave Note Added: 0001602
2010-04-06 18:10 mrdudeguy Note Added: 0001628
2010-04-06 18:41 Greyhawk Note Added: 0001642
2010-04-07 01:32 Shurhaian Note Added: 0001703
2010-04-09 03:40 Khym Chanur Issue Monitored: Khym Chanur
2010-04-09 04:03 QuinRiva Note Added: 0002289
2010-04-09 16:33 Felblood Issue Monitored: Felblood
2010-04-09 17:00 DoctorZuber Note Added: 0002464
2010-04-09 17:01 DoctorZuber Note Edited: 0002464 View Revisions
2010-04-09 17:02 DoctorZuber Note Edited: 0002464 View Revisions
2010-04-09 17:03 DoctorZuber Note Edited: 0002464 View Revisions
2010-04-09 21:59 GRead Note Added: 0002512
2010-04-09 22:11 DoctorZuber Note Added: 0002515
2010-04-09 22:30 GRead Note Added: 0002519
2010-04-09 22:35 GRead Note Edited: 0002519 View Revisions
2010-04-09 22:38 DoctorZuber Note Added: 0002520
2010-04-10 01:42 Linus Note Added: 0002532
2010-04-10 03:15 Artfunkel Note Added: 0002547
2010-04-10 10:31 DoctorZuber Note Added: 0002598
2010-04-10 13:30 GRead Note Added: 0002636
2010-04-10 14:06 GRead Note Edited: 0002636 View Revisions
2010-04-11 11:21 Footkerchief Relationship added has duplicate 0000897
2010-04-11 11:21 Footkerchief Issue Monitored: Seraviel
2010-04-11 11:21 Footkerchief Summary No Fish!! => No fish to catch anywhere
2010-04-11 11:22 Footkerchief Sticky Issue No => Yes
2010-04-11 12:44 Draco18s Note Added: 0002861
2010-04-11 14:04 GRead Issue Monitored: GRead
2010-04-11 15:15 MaDeR Levap Issue Monitored: MaDeR Levap
2010-04-11 15:28 Naia Note Added: 0002887
2010-04-12 04:17 Naia Note Edited: 0002887 View Revisions
2010-04-12 08:27 Misterstone Note Added: 0003045
2010-04-12 12:14 katyrnyn Issue Monitored: katyrnyn
2010-04-12 20:08 madjoe5 Issue Monitored: madjoe5
2010-04-12 20:49 RichardCorey Note Added: 0003194
2010-04-13 00:58 CyberGenesis Note Added: 0003220
2010-04-13 00:58 CyberGenesis Note Edited: 0003220 View Revisions
2010-04-13 01:36 marcbyrne Note Added: 0003224
2010-04-13 01:37 marcbyrne Note Edited: 0003224 View Revisions
2010-04-13 02:43 Cryten Note Added: 0003228
2010-04-13 07:18 DoctorZuber Note Added: 0003249
2010-04-13 09:20 dglidden Note Added: 0003275
2010-04-13 11:36 Misterstone Note Added: 0003298
2010-04-14 06:15 Toady One Note Added: 0003450
2010-04-14 06:15 Toady One Status new => resolved
2010-04-14 06:15 Toady One Fixed in Version => 0.31.04
2010-04-14 06:15 Toady One Resolution open => fixed
2010-04-14 06:15 Toady One Assigned To => Toady One
2010-04-14 12:23 Khym Chanur Issue End Monitor: Khym Chanur
2010-04-14 12:27 GRead Issue End Monitor: GRead
2010-04-16 12:37 katyrnyn Issue End Monitor: katyrnyn
2010-04-18 15:29 rdwulfe Issue End Monitor: rdwulfe
2010-04-25 12:51 Felblood Issue End Monitor: Felblood
2010-05-21 12:11 Footkerchief Relationship added parent of 0002015
2010-06-02 13:07 Footkerchief Sticky Issue Yes => No
2010-06-09 06:45 Toady One Status resolved => closed
2011-03-18 14:50 Footkerchief Relationship replaced related to 0002015


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