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IDProjectCategoryView StatusDate SubmittedLast Update
0002629Dwarf FortressDwarf Mode -- Interface, Generalpublic2010-07-11 11:132018-06-30 22:09
Assigned Tolethosor 
PlatformOSOS Version
Product Version0.31.10 
Target VersionFixed in Version 
Summary0002629: Pressing the 'one step' key occasionally completely unpauses the game, sometimes it just briefly goes to unpause and pause.
DescriptionI'm not sure if its just a key sensitivity issue with my computer or something else.

It doesn't happen very often and is really just an annoyance since it still works like it should.

I also noticed this with .08
Attached Files

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-  Notes
smjjames (reporter)
2010-07-11 11:17

Just to clarify by the briefly unpause and pause, it flashes to the unpaused state for less than a seconmd before it reverts.
Footkerchief (manager)
2010-07-11 13:03

What do you mean by "completely unpauses the game"?
smjjames (reporter)
2010-07-11 13:05

I mean instead of just advancing it by one step, it just unpauses.
Olith McHuman (reporter)
2010-07-13 02:23
edited on: 2010-07-13 02:24

I can confirm this in .08. Sometimes when single stepping through, say, a combat sequence my game will stop being paused and just run as if it were never paused (pause indicator vanishes, games runs, game will pause again normally if space is pressed). This un-pausing seems to be 100% reproducible if you pummel the single step button on a freshly loaded game (make sure pause on load is set).

edit: I should note that I am using the sdl linux version of .08.

smjjames (reporter)
2010-07-13 07:57

Yea, thats pretty much how it happened for me, I was pressing the single step button rapidly.

I was using the SDL windows version .08 and the .10 is also SDL windows version.

It is 100% reproduceable, but it doesn't always happen, which is why I put sometimes on the reproduceablity.
Olith McHuman (reporter)
2011-04-01 01:53

Still happens in 0.31.25. I can only get it to reproduce (accidentally) if the framerate is around 10 or lower.
Olith McHuman (reporter)
2014-08-12 19:14

Still happens in 40.08, at least in the case of rapid single step right after initial load (I can reproduce by hitting '.' 3 times quickly after load). I haven't had a fort lag badly enough to test the after load case (as I recall, the fort's fps had to be around 15 or lower).
lethosor (manager)
2018-06-30 22:09

I can get this to reproduce in 0.44.11 (macOS), but only immediately after loading a save. Waiting a few seconds before pressing '.' appears to avoid the issue.

- Issue History
Date Modified Username Field Change
2010-07-11 11:13 smjjames New Issue
2010-07-11 11:17 smjjames Note Added: 0009953
2010-07-11 13:03 Footkerchief Note Added: 0009956
2010-07-11 13:05 smjjames Note Added: 0009957
2010-07-13 02:23 Olith McHuman Note Added: 0010107
2010-07-13 02:24 Olith McHuman Note Edited: 0010107 View Revisions
2010-07-13 02:28 Olith McHuman Issue Monitored: Olith McHuman
2010-07-13 07:57 smjjames Note Added: 0010134
2011-04-01 01:53 Olith McHuman Note Added: 0016925
2014-08-12 19:14 Olith McHuman Note Added: 0028911
2014-10-01 15:51 lethosor Assigned To => lethosor
2014-10-01 15:51 lethosor Status new => acknowledged
2014-10-01 15:56 Footkerchief Status acknowledged => confirmed
2018-06-30 22:09 lethosor Note Added: 0038513
2018-06-30 22:09 lethosor Tag Attached: 0.44.11

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