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IDProjectCategoryView StatusDate SubmittedLast Update
0002689Dwarf FortressDwarf Mode -- Militarypublic2010-07-14 10:202010-08-20 08:09
Assigned To 
PlatformNotebookOSWindowsOS VersionVista
Product Version0.31.10 
Target VersionFixed in Version 
Summary0002689: Problems with modded entities whose squad leaders have REPLACED_BY
Descriptionusing the replace tag for squad leader entities (for example to give commander/captain different needs with growing fort) lead to various problem in the military and nobles menu with the squads and their leaders.
Additional Information its not important bug, but still is one for the future with more complex (custom) entity positions, so i set priority to none.
Tagsmilitary screen, modding, noble, position, raw file
Attached Files

- Relationships
related to 0000266resolvedToady One Multiple Militia captain positions available for militia commander 

-  Notes
Footkerchief (manager)
2010-07-14 10:24

What kind of problems?
Rhenaya (reporter)
2010-07-14 12:05

squad leader disappers, squad disappers, but still is as squad useable, etc. instead of just giving the squad leader the new "rank"
Footkerchief (manager)
2010-07-14 12:16

It would be helpful to upload the modded entity raws that are causing the problem. You can upload them to [^] and post the link here.
Rhenaya (reporter)
2010-07-14 13:57

the full raws (but with new raws without the bug) are here: [^]

the old ones then here: [^]

as you see i simply use the replace_by and population needed tags, and slightly different settings (only 1 outpost captain possible and the outpost commander got less room req.)

the idea was to make game a little more interesting for my drow mod to have a outpost at first but then move up to "house" and get more noble options. but as i said this gets really confusing in the noble/military screen if you have outpost com/cap assigned and then get the 20 pop and move "up"
Dwarfu (manager)
2010-07-14 15:38

Still looking this over, but one of your problems is that your

That line is redundant and should be removed if there isn't an actual progression taking place or replaced with the correct position name if you meant it to be a promotion.
Rhenaya (reporter)
2010-07-14 17:10

well i admit i just wrote the copy paste now fast :p it was all orderly formated while testing. as i have overwritten my old entity files with the ones without replaceing
Dwarfu (manager)
2010-07-14 20:50

I'll pretend I understood what you said.

Did making that change fix the problem?
Rhenaya (reporter)
2010-07-15 00:35

yeah... the fix is "not using replace tag for squad leader posistions" :p

aka i dont use outpost captains and house captains dont have the pop req ;)
Rhenaya (reporter)
2010-08-20 08:09

there seem to be other noble replace_by bugs: [^]

- Issue History
Date Modified Username Field Change
2010-07-14 10:20 Rhenaya New Issue
2010-07-14 10:24 Footkerchief Note Added: 0010244
2010-07-14 12:05 Rhenaya Note Added: 0010250
2010-07-14 12:15 Footkerchief Summary custom entites with replacing squad leaders lead to problems => Problems with modded entities whose squad leaders have REPLACED_BY
2010-07-14 12:16 Footkerchief Note Added: 0010251
2010-07-14 13:57 Rhenaya Note Added: 0010255
2010-07-14 15:38 Dwarfu Note Added: 0010258
2010-07-14 15:39 Dwarfu Issue Monitored: Dwarfu
2010-07-14 17:10 Rhenaya Note Added: 0010259
2010-07-14 20:50 Dwarfu Note Added: 0010288
2010-07-15 00:35 Rhenaya Note Added: 0010311
2010-07-16 19:25 Rhenaya Note Added: 0010459
2010-07-16 21:30 Rhenaya Note Deleted: 0010459
2010-08-04 08:08 Rhenaya Tag Attached: military screen
2010-08-04 08:08 Rhenaya Tag Attached: noble
2010-08-04 08:08 Rhenaya Tag Attached: raw file
2010-08-04 08:08 Rhenaya Tag Attached: position
2010-08-04 08:09 Rhenaya Tag Attached: modding
2010-08-20 08:09 Rhenaya Note Added: 0011962
2014-08-08 12:26 Footkerchief Relationship added related to 0000266

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