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IDProjectCategoryView StatusDate SubmittedLast Update
0000298Dwarf FortressPathfindingpublic2010-04-03 12:552010-12-03 10:54
ReporterSyke 
Assigned ToFootkerchief 
PrioritylowSeverityminorReproducibilityalways
StatusresolvedResolutionduplicate 
PlatformOSOS Version
Product Version0.31.01 
Target VersionFixed in Version 
Summary0000298: Pathfinding won't avoid dangerous items on ground
DescriptionAfter killing a beast that breathed frozen extract, I ended up with a 'small pile of forgotten beast frozen extract' in my refuse pile.

Anyone who walks over the square without shoes (all pets, babies..) suffer injuries to their lower extremities and promptly bleed to death.

While their death is probably the intended result, having them avoid the deadly pile of goo would make more sense.
Steps To ReproduceFind frozen extract.

Place on ground.

Take off shoes.

Walk on it, oblivious to the danger.

Bleed

Die.
TagsAI, Intentional/Expected?
Attached Files

- Relationships
duplicate of 0000296confirmedLoci Pools/smears/spatters of blood, dust and other materials multiply themselves, get tracked around too much 
has duplicate 0001175closedFootkerchief After killing forgotten beast with "deadly blood," upper bodies of creatures uninvolved in fighting begin to go missing 

-  Notes
(0000636)
DoctorZuber (reporter)
2010-04-03 13:11

Now where's the FUN in that?
(0000965)
Syke (reporter)
2010-04-04 18:06

Looking into this, I'm guessing this is actually related to the 'acid-rain' bug. The frozen extract just happened the be outside the fortress.. as was the rain.
(0001004)
DoctorZuber (reporter)
2010-04-04 22:53
edited on: 2010-04-04 22:53

humm... possible, it could be a liquid amplifying heat damage to an extreme level, but as I understand it that would only apply if your fortress is in a scorching environment hot enough to generate the add water to boil to death effect.

It's just as possible that this is an intentional effect of this extract you're talking about in which case this would all be working as designed and the responsibility for keeping your dwarves away from this nasty substance falls squarely back on you.

I guess we wait and see what the bosses say on this one.

(0001834)
Syke (reporter)
2010-04-07 13:25

Defiantly wasn't in a scorching environment....
(0003755)
PencilinHand (reporter)
2010-04-15 14:48

)^*&)^(@#$)^ session timmer....

Intended consequence of forgotten beasts. Remove the stockpile from the stuff, forbid the stuff, set a restricted traffic zone on the stuff, and if necessary build a wall around it. Problem solved.

- Issue History
Date Modified Username Field Change
2010-04-03 12:55 Syke New Issue
2010-04-03 13:11 DoctorZuber Note Added: 0000636
2010-04-04 18:06 Syke Note Added: 0000965
2010-04-04 19:48 Qloos Tag Attached: AI
2010-04-04 22:53 DoctorZuber Note Added: 0001004
2010-04-04 22:53 DoctorZuber Note Edited: 0001004 View Revisions
2010-04-07 13:25 Syke Note Added: 0001834
2010-04-15 14:48 PencilinHand Note Added: 0003755
2010-04-26 17:34 Footkerchief Relationship added has duplicate 0001175
2010-04-26 17:34 Footkerchief Issue Monitored: Footkerchief
2010-05-06 14:56 Footkerchief Tag Attached: Intentional?
2010-07-12 12:03 Footkerchief Tag Renamed Intentional? => Intentional/Expected?
2010-12-03 10:54 Footkerchief Relationship added duplicate of 0000296
2010-12-03 10:54 Footkerchief Status new => resolved
2010-12-03 10:54 Footkerchief Resolution open => duplicate
2010-12-03 10:54 Footkerchief Assigned To => Footkerchief


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