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IDProjectCategoryView StatusDate SubmittedLast Update
0003144Dwarf FortressDwarf Mode -- Interface, Announcements: Message Spampublic2010-09-02 09:392010-11-06 08:48
Assigned ToLogical2u 
PlatformOSOS Version
Product Version0.31.12 
Target VersionFixed in Version 
Summary0003144: Dwarves constantly being interrupted by each other - major job cancel spam
DescriptionI have no clue what started it, so here's the story:

I had a dwarf get stuck underground while digging to build a well. He couldn't get out of the well so I had to dig him out the side of a mountain. I built walls around the flooding to stop it from getting out of control.

Then I slew a trade caravan and the liason because I didn't feel like giving them anything. Saved game - all good.

Today I reload my game and am getting constant job cancel spam from dwarves being interrupted by other dwarves. It seems like they are still getting their jobs done, but I have hundreds of pages of spam in a matter of minutes and it is constantly flooding the bottom of the screen and my announcement page.
Steps To ReproduceNot sure.
Additional InformationI have some wounded and some children, but every dwarf is interrupting every other dwarf - it's not just a select few. I tried saving and reloading but it still is spamming me.
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0003259new Loyalty cascade after ordering squad to attack were-citizens, merchants/traders, guards, or liaison 

-  Notes
Naros (reporter)
2010-09-02 09:59

Uploading a save to [^] [^] would help.
asteroide (reporter)
2010-09-02 10:24

Oh, sorry. I just did.
Dwarfu (manager)
2010-09-02 11:21

Link it.
asteroide (reporter)
2010-09-02 11:30

My bad. Obviously this is my first time doing this. Sorry about the newbness. [^]
Quietust (reporter)
2010-09-02 12:54
edited on: 2010-09-02 12:55

Slaying the trade caravan and liaison (presumably using your military and the "kill" command, as opposed to just drowning them) probably triggered a loyalty cascade - all of your dwarves are now simultaneously both members and enemies of your civilization, so they all consider each other to be hostile creatures.

asteroide (reporter)
2010-09-02 13:08
edited on: 2010-09-02 13:21

So a goblin thief came and tried to get the children. I put all 3 of my squads after it and they chased it off, then proceeded to kill each other for a minute. That seems to have satisfied their bloodlust and they are getting along now.

hyndis (reporter)
2010-09-02 15:21

I've seen this as well in 31.12. I too ordered my dorfs to go kill a liaison and then all kinds of madness started. Dwarves ended up randomly attacking each other, slaying each other, interrupting each other.

Strangely the "hostile" dwarves doing all of the interrupting didn't seem to seek out other dwarves as if they were berserk or an enemy of the fortress. But the other dwarves were afraid of them. If one of the "hostile" dwarves got close they would attack the other dwarves.

I eventually had to lock all of the offenders up in their bedrooms and starve them to death.

Curiously I even had a couple children who become "hostile" like this. It was very strange. A child cannot be in the military, and it only happened when I ordered the military to kill the liaison.

The liaison actually did survive, though minus one arm. About a dozen other dwarves did not. Unfortunately I do not have the save, but it was in 31.12.
Logical2u (manager)
2010-11-06 08:48

Centralization of the bugs I guess!

- Issue History
Date Modified Username Field Change
2010-09-02 09:39 asteroide New Issue
2010-09-02 09:59 Naros Note Added: 0012342
2010-09-02 10:24 asteroide Note Added: 0012343
2010-09-02 11:21 Dwarfu Note Added: 0012345
2010-09-02 11:30 asteroide Note Added: 0012348
2010-09-02 12:54 Quietust Note Added: 0012359
2010-09-02 12:55 Quietust Note Edited: 0012359 View Revisions
2010-09-02 13:08 asteroide Note Added: 0012360
2010-09-02 13:21 asteroide Note Edited: 0012360 View Revisions
2010-09-02 15:21 hyndis Note Added: 0012361
2010-11-06 08:45 Logical2u Relationship added duplicate of 0003259
2010-11-06 08:48 Logical2u Note Added: 0013642
2010-11-06 08:48 Logical2u Status new => resolved
2010-11-06 08:48 Logical2u Resolution open => duplicate
2010-11-06 08:48 Logical2u Assigned To => Logical2u

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