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IDProjectCategoryView StatusDate SubmittedLast Update
0003209Dwarf FortressCombat -- Generalpublic2010-09-12 17:482012-02-20 18:53
Assigned ToFootkerchief 
PlatformOSOS Version
Product Version0.31.12 
Target VersionFixed in Version 
Summary0003209: Bludgeoning weapons and upright spikes still fail to kill anything except on a critical strike to the brain
DescriptionIt seems that bludgeoning attacks cause almost no blood loss at all, whether bruising the skin, tearing the muscle or shattering the bone. On subsequent wounds to the same area, this is literally no blood loss at all, and it doesn't look like there's any mechanism for death beyond "jamming skull bits into the brain" that would cut short a beating. Very occasionally the bruising of a lung will cause suffocation eventually, but this takes a very long time and it's more likely that brain trauma will end the creature's life before then.

This is the same case as with retractable spikes contact a creature - the creature will take damage, but lose no blood and will survive indefinitely until their brain is pierced. This appears to be a case of incorrectly identifying upright spikes as blunt instead of edged, though.
Steps To ReproduceReproducible in any combat scenario where blunt weapons (including fists) are involved, though unarmed wrestlers occasionally choke their enemies to death - which results in the 'X has bled to death' announcement.
Additional InformationInternal haemorrhaging would probably be the cause of death for anyone pounded repeatedly with a steel warhammer, but I don't know how simple that would be to model.
Tagsbleeding, combat, wound
Attached Files

- Relationships
duplicate of 0002327resolvedToady One Blunt weapons extremely ineffective, extended single combat with groundhog 

-  Notes
Calite (reporter)
2010-09-12 18:42

While this does seem true, it also seems very easy for untrained dwarves using good blunt weapons to get a fatal hit - even when the enemy is wearing armor.
Olith McHuman (reporter)
2010-09-13 02:36

iirc, this bug exists because there is currently no way to aim an attack. Once that feature is implemented, blunt attack deadlyness should be about on par with other weapons. The bleeding part does seem like a bug (rather than a lack of a feature).
Cryten (reporter)
2010-09-13 07:41

A report on this issue: 0002327

- Issue History
Date Modified Username Field Change
2010-09-12 17:48 miskatonic New Issue
2010-09-12 18:42 Calite Note Added: 0012604
2010-09-13 02:36 Olith McHuman Note Added: 0012607
2010-09-13 06:22 Kennel Tag Attached: bleeding
2010-09-13 06:22 Kennel Tag Attached: combat
2010-09-13 06:22 Kennel Tag Attached: wound
2010-09-13 07:41 Cryten Note Added: 0012611
2012-02-20 18:53 Footkerchief Relationship added duplicate of 0002327
2012-02-20 18:53 Footkerchief Status new => resolved
2012-02-20 18:53 Footkerchief Resolution open => duplicate
2012-02-20 18:53 Footkerchief Assigned To => Footkerchief

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