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IDProjectCategoryView StatusDate SubmittedLast Update
0000322Dwarf FortressContaminants/Spatterpublic2010-04-03 16:052015-03-01 19:23
Assigned To 
PlatformPCOSWindows VistaOS Versionmeh
Product Version0.31.01 
Target VersionFixed in Version 
Summary0000322: Dusting of mud makes plump helmets brown
Descriptiona farm must have mud or it can't be used
plump helmets ready to harvest are brown because of the mud
plump helmets are normally purple

I haven't tested yet for other crops but I expect this will hold true of all crops, they will all be muddy, and will all be colored brown until harvest.

While this is minor, this should maybe be fixed.
Steps To Reproduce1. build a farm
2. plant something
3. observe the color at harvest
Attached Files

- Relationships
child of 0000167confirmedFootkerchief Spatter changes color of unfinished buildings/constructions 

-  Notes
Ampersand (reporter)
2010-04-03 17:01

This is probably intentional behavior of plants growing in mud, but beside from that, Farms should not require mud to be used if on soil, the fact that it is required regardless of ground type is the bug, and was one of the first to be caught for obvious reasons.
DoctorZuber (reporter)
2010-04-03 17:12

since farms pretty much require mud to operate, I would still consider this a bug, if very minor. It's worth noting that underground trees which near as I can tell always grow in mud appear to retain their natural color despite mud splatter.
Djohaal (reporter)
2010-04-03 17:54

Considering real life this isn't really proper. Plants don't grow covered in mud if they are planted in muddy soil...
DoctorZuber (reporter)
2010-04-03 23:30
edited on: 2010-05-06 16:55

okay, some updates to this concept

Dimple Cups growing on mud are brown -- normal color is blue
Quarry Bushes growing on mud are brown -- normal color is white
Sweet Pods growing on mud are brown -- normal color is red
Cave Wheat growing on mud is brown -- normal color is white
Plump Helmet growing on mud is brown -- normal color purple
Pig Tails growing on mud are brown -- normal color is white

Tower-Cap on mud is White
Muddy Fungiwood on mud is Yellow

So there's two natural subterranean plants both growing in mud, both apparently allowed to retain their natural coloration.

Okay, all done testing the indoor crops. So basically, all underground farm crops get colored brown from the mud. yet naturally growing stuff not growing on a farm seems to get to keep its natural color.

Malicus (reporter)
2010-04-03 23:36

It seems that underground shrubs and "trees" (young or mature) keep their proper color now, though they previously did not. Sweet pods on a muddy farm plot are also brown. I think cave wheat is, too, but I wasn't paying much attention there.
DoctorZuber (reporter)
2010-04-04 00:07

And that's about as exhaustive as you can get on that subject. I've noted other weird splatter behavior with structures as well but that's another subject. here on the subject of plants, as hilarious as I may find it to think of my farmers as a bunch of filthy mud farmers, it's rather decidedly unfair to force all dwarf grown crops to always be brown due to the simple fact that farms must be placed on mud to function.

It seems splatter makes no real distinction between splatter that is on the floor, and splatter that is covering objects that are in that tile, even objects that were added to that tile after the spatter was formed.
axus (reporter)
2010-04-14 09:48

I think it's great that with all of DF's interface shortcomings, we're outraged when the plump helmets are the wrong color ;p Throw in my vote to bring back colored crops.

It would be interesting if the dwarves would change colors when covered in mud, vomit, or blood.
DoctorZuber (reporter)
2010-05-06 17:00

The main reason I even bothered to report this one is it's basically a quirky behavior of the new spatter/contaminants system.

With underground crops, you are required to plant them in mud, so it's pretty silly to be recoloring them just because they're growing in mud. Even if it's patched back so that they can be planted in soil again, I still don't agree with farm crops being recolored by mud spatter.

Now if they get coated with blood or vomit, that might be a different thing.
jothki (reporter)
2010-05-06 19:35

Maybe there should be an automated Farmer's Workshop task to clean harvested crops, or something. That'd be more a feature request, though.
FunkyWaltDogg (reporter)
2010-05-06 20:58

I've noticed this as well, but it looks to me like the mud covering is removed as soon as a dwarf harvests the plant. By which I mean, plump helmets in the field are brown, but as soon as they're picked they turn purple.
hyndis (reporter)
2010-05-07 08:27

This also happened in 40D.

Normally you could only grow things like tower caps in mud. Mud made everything brown.

Tower caps aren't brown, they're actually green! If you have natural, non-muddy soil and hit water in 40D, tower caps will slowly grow, and they will grow green.

Similar sort of deal with farm fields because in order to grow anything you have to make the ground muddy, so everything looks brown until its harvested.
MrWiggles (reporter)
2010-05-21 15:47

I've notice this too, but I didnt consider it a bug. There plenty of foodstuff that need be washed before you can eat it. I never notice it in 40d though.
ptb_ptb (reporter)
2015-01-11 04:55

You don't need mud to farm underground, unless you are farming on stone floors. Also, due to 0001573 , if you dislike mud you can wait for something to grow on the stone then pave over them. After deconstructing you will have a natural soil floor.

I'm not sure if removing mud from an underground farm will actually cause the farm to deconstruct - I think that was another bug that may have been fixed.
jwoodward48df (reporter)
2015-03-01 19:23
edited on: 2015-03-01 19:23

ptb_ptb, you used to have to muddy stone to farm. Soil didn't work for subterranean plants. That bug, I'm just conjecturing here, used to hinder farms, or something. This bug is 5 years old, you know. Stuff was... different back then.

- Issue History
Date Modified Username Field Change
2010-04-03 16:05 DoctorZuber New Issue
2010-04-03 17:01 Ampersand Note Added: 0000715
2010-04-03 17:12 DoctorZuber Note Added: 0000717
2010-04-03 17:54 Djohaal Note Added: 0000729
2010-04-03 23:30 DoctorZuber Note Added: 0000798
2010-04-03 23:30 DoctorZuber Note Edited: 0000798 View Revisions
2010-04-03 23:32 DoctorZuber Note Edited: 0000798 View Revisions
2010-04-03 23:36 Malicus Note Added: 0000800
2010-04-04 00:00 DoctorZuber Note Edited: 0000798 View Revisions
2010-04-04 00:02 DoctorZuber Note Edited: 0000798 View Revisions
2010-04-04 00:04 DoctorZuber Note Edited: 0000798 View Revisions
2010-04-04 00:07 DoctorZuber Note Added: 0000805
2010-04-14 09:38 Footkerchief Category Dwarf Mode -- Jobs, Farming/Farmer's Workshop => Contaminants/Spatter
2010-04-14 09:48 axus Note Added: 0003494
2010-05-06 16:55 DoctorZuber Note Edited: 0000798 View Revisions
2010-05-06 17:00 DoctorZuber Note Added: 0006317
2010-05-06 18:32 Footkerchief Tag Attached: Intentional?
2010-05-06 19:35 jothki Note Added: 0006329
2010-05-06 20:58 FunkyWaltDogg Note Added: 0006332
2010-05-07 08:27 hyndis Note Added: 0006358
2010-05-21 14:11 Footkerchief Relationship added child of 0000167
2010-05-21 15:47 MrWiggles Note Added: 0007146
2010-07-12 12:03 Footkerchief Tag Renamed Intentional? => Intentional/Expected?
2015-01-11 04:55 ptb_ptb Note Added: 0031872
2015-03-01 19:23 jwoodward48df Note Added: 0032301
2015-03-01 19:23 jwoodward48df Note Edited: 0032301 View Revisions

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