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IDProjectCategoryView StatusDate SubmittedLast Update
0003423Dwarf FortressDwarf Mode -- Militarypublic2010-10-13 21:082011-03-05 07:31
Assigned ToDwarfu 
PrioritynormalSeverityminorReproducibilityhave not tried
PlatformPCOSWindows 7OS VersionLatest patch
Product Version0.31.16 
Target VersionFixed in Version 
Summary0003423: MIlitary dwarves went 'insane' started killing civilians
DescriptionMilitary Dwarves were stationed during caravan ambush. One unit guarded the trade depot the other the civi burrow.
Sent one unit to kill the invaders, and the goblins were quickly dispatched; yet when I allowed my civilians to return to regular activity my military started attacking the civilians.
Tried: pulling the military back into active duty, change schedule to guard a remote point, releaseing them from service, they don't respond to squad commands either. Nothing works. They all seemingly went beserk and are murdering my civilians, one by one.
Checked the moods and thoughts for all of them: none are insane or perticularly unhappy. Saving and reloading the game doesn't change anything.
Will reload from a previous seasonal save and see if I can reproduce
Additional InformationPut the savegame aside, should anyone desire to look at it.
TagsMilitary, Save Included
Attached Files

- Relationships
duplicate of 0003259new Loyalty cascade after ordering squad to attack were-citizens, merchants/traders, guards, or liaison 

-  Notes
Quietust (reporter)
2010-10-14 05:48

Are you certain you didn't accidentally order your military to attack part of the caravan itself? Attacking a Dwarven caravan is known to produce the exact symptoms you describe, commonly known as a "loyalty cascade".
Footkerchief (manager)
2010-11-16 13:45

Reminder sent to: Styledatol

Do you have a save that reproduces this problem in 0.31.18? If so, it would be helpful to upload the save to [^] and post the link here.
Styledatol (reporter)
2010-11-16 15:15
edited on: 2010-11-16 15:17

Only save game that I have is after the problem started so it may not be of help =(
Regardless, here's the save game: [^]

Dwarfu (manager)
2011-01-07 04:10

Reminder sent to: Styledatol

Thanks for the save. Are you able to rule out Quietust's suggestion at 0003423:0013362 that perhaps you accidentally included some of the merchants in the kill order on the invaders?

I believe when this happens you can look at the offenders' description screens and it will say they are an enemy of your group.
troas (reporter)
2011-01-07 22:36

This may be a variant of issue 2913 - in mine the military decided to start killing merchants not civilians.
Dwarfu (manager)
2011-03-05 07:30

No further information from the OP. Closing in favor of the 'loyalty cascade' issue.

- Issue History
Date Modified Username Field Change
2010-10-13 21:08 Styledatol New Issue
2010-10-13 21:16 Styledatol Tag Attached: Military
2010-10-14 05:48 Quietust Note Added: 0013362
2010-11-16 13:45 Footkerchief Note Added: 0013929
2010-11-16 13:45 Footkerchief Tag Attached: AWAITING UPDATE
2010-11-16 15:15 Styledatol Note Added: 0013936
2010-11-16 15:16 Styledatol Note Edited: 0013936 View Revisions
2010-11-16 15:17 Styledatol Note Edited: 0013936 View Revisions
2011-01-07 04:10 Dwarfu Note Added: 0014824
2011-01-07 04:11 Dwarfu Tag Attached: Save Included
2011-01-07 22:36 troas Note Added: 0014828
2011-01-08 00:17 Dwarfu Relationship added related to 0002913
2011-01-08 00:17 Dwarfu Relationship added related to 0002738
2011-03-05 07:29 Dwarfu Tag Detached: AWAITING UPDATE
2011-03-05 07:30 Dwarfu Note Added: 0015761
2011-03-05 07:30 Dwarfu Relationship added duplicate of 0003259
2011-03-05 07:30 Dwarfu Status new => resolved
2011-03-05 07:30 Dwarfu Resolution open => duplicate
2011-03-05 07:30 Dwarfu Assigned To => Dwarfu
2011-03-05 07:31 Dwarfu Relationship deleted related to 0002738
2011-03-05 07:31 Dwarfu Relationship deleted related to 0002913

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