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|Dwarf Mode -- Interface, Stockpiles
|Ogg the Blinky Sock
|OS X/Wine (ie PC version)
|Fixed in Version
|0003452: Gem and stone types appear after metal types in bar/block stockpile interface.
|In both the 'bar: metal' and the 'block: metal' menu items of the bar/block stockpile interface, the list of metals is followed by a list of all gem types, and then a list of all stone types: so that one has the option of allowing or disallowing, for instance, a ruby bar, or a chert block. Note that the latter would duplicate the functionality of 'block: stone', if it worked. I haven't experimented to find out whether or not it actually does so, as this is likely irrelevant to the resolution of the bug.
|Steps To Reproduce
|Create bar/block stockpile. Select as building. Open settings menu. Et cetera.
|I'm running the PC version on Mac OS with Wine (a set of freeware Windows-equivalent libraries), but I've not yet come across any unusual errors attributable to this. It's worth keeping in mind, but shouldn't be a source of problems with game logic.
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