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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003576||Dwarf Fortress||Dwarf Mode -- Invasions||public||2010-11-13 05:42||2010-11-21 12:52|
|Assigned To||Toady One|
|Platform||Intel||OS||Windows XP||OS Version||XP SP3|
|Target Version||Fixed in Version||0.31.18|
|Summary||0003576: Fortress mode game crash due to weapon traps|
|Description||The game crashes shortly after a merchant caravan arrives and starts unloading. The provided save is just after the I have given orders to haul goods to the depot. I suspect there is also a goblin ambush on the map, and it is possible the crash occurs at the point where they unstealth.|
I have had one goblin ambush in the previous year (all goblins killed with no dwarven casualties, no goblins caged).
I have tried the following (each on a separate load), and the crash still occurs:
- disbanding the military (two squads, one 4-man squad of melee and 5-man squad of marksdwarves) by removing all dwarves from the squads and disbanding the squads
- setting one or both of the squads to inactive
- reassigning new equipment to all active soldiers
I have not reached magma on this map, and am not melting anything. All smelters are fuel-based.
It is possible that this is related to 0003571 (crash when dwarf injured by wooden spike), if it is crashing when a bowgoblin popping out from ambush hits one of my dwarves (I have several woodcutters out and about on the surface).
|Steps To Reproduce||Load provided save, wait a few minutes.|
edited on: 2010-11-13 05:58
Forgot to mention the save - it is uploaded at http://dffd.wimbli.com/file.php?id=3401 [^]
I tried a bunch of stuff to get past the crash point (I wanted to save this fort).
By chance, a kitten exposed the goblin ambush squad before they could reach my gate. I noticed the game crashed just as the lead goblin stepped on a weapon trap (2x serrated steel discs).
Reloaded, and dismantled the weapon traps at the entrance. The game now continued as normal, the goblins appeared by the trade depot, no crash.
I exited using ctrl-alt-del, and reloaded, this time ordering all dwarves back to burrows and stationing melee dwarves by entrance. Again, the game crashes once a goblin hits a weapon trap.
Would it be possible to change the issue title to "Crash on triggering weapon trap"?
I have a recurring crash right now involving a kobold; someone is interrupted by its appearance and then the game crashes. I was fortunate enough to save right before it happens, and it appears to happen every time.
I'll upload it soon.
|I'm not sure if weapon traps have anything to do with it, but perhaps the kobold's trap avoid ability plays in to a similar situation as with the goblins; otherwise, it may be a trigger related to the ambush mechanism.|
|I'm having a similar issue when racoon's rush into my stone fall traps. First trigger of the trap crashes the game This is on a new fort gen'ed in 31.17. Repeated the crash three times, always when a stone fall trap is triggered. This is on the Linux distribution, Kubuntu 10.10.|
|ivze has this linux version save for us: http://ivze.sknt.ru/df_linux_olm_segfault.tar.lzma [^]|
I can confirm that my .17 save is crashing when weapon traps are triggered. Cage traps are working fine.
When a Goblin ambush steps on my weapon traps with 1x serrated steel discs, the game immediately crashes. If the traps aren't triggered or I remove them, everything runs fine.
Toady One (administrator)
|The weapon trap crash was coming from the new announcement colors... fixed for 0.31.18.|
|2010-11-13 05:42||Langdon||New Issue|
|2010-11-13 05:43||Langdon||Note Added: 0013749|
|2010-11-13 05:58||Langdon||Note Edited: 0013749||View Revisions|
|2010-11-13 08:54||Logical2u||Summary||Fortress mode game crash => Fortress mode game crash due to weapon traps|
|2010-11-13 08:55||Logical2u||Relationship added||child of 0003554|
|2010-11-13 10:17||Vercingetorix||Note Added: 0013766|
|2010-11-13 10:18||Vercingetorix||Note Added: 0013767|
|2010-11-13 11:17||takaratiki||Note Added: 0013770|
|2010-11-13 12:15||Logical2u||Relationship added||has duplicate 0003588|
|2010-11-13 12:15||Logical2u||Note Added: 0013775|
|2010-11-13 14:07||hackbart||Issue Monitored: hackbart|
|2010-11-13 19:22||Note Added: 0013794|
|2010-11-13 22:31||Langdon||Tag Attached: 31.17|
|2010-11-13 22:31||Langdon||Tag Attached: traps|
|2010-11-14 05:01||Toady One||Note Added: 0013808|
|2010-11-14 05:01||Toady One||Status||new => resolved|
|2010-11-14 05:01||Toady One||Fixed in Version||=> 0.31.18|
|2010-11-14 05:01||Toady One||Resolution||open => fixed|
|2010-11-14 05:01||Toady One||Assigned To||=> Toady One|
|2010-11-14 07:27||Logical2u||Relationship added||has duplicate 0003604|
|2010-11-14 17:29||Logical2u||Relationship added||has duplicate 0003615|
|2010-11-21 12:52||hackbart||Issue End Monitor: hackbart|
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