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IDProjectCategoryView StatusDate SubmittedLast Update
0003784Dwarf FortressDwarf Mode -- Interface, Squad Schedulepublic2010-12-07 09:042010-12-24 03:04
Assigned ToFootkerchief 
StatusresolvedResolutionunable to reproduce 
PlatformPC - WindowsOSWindows XPOS VersionXP Home
Product Version0.31.18 
Target VersionFixed in Version 
Summary0003784: Designating squad to patrol 2 different burrows cause game to crash
DescriptionOn squad designations menu, I tried to assign a 10 dorf squad to train (3 min) and patrol a burrow (3 min) and everything worked smoothly. When I tried to assign them to patrol another burrow besides the first one, the game crashed after some minutes.

I reloaded the save just before this assignment, and after trying to make them patrol the second burrow, after a couple minutes, the game crashed again.
Steps To Reproduce1-Create squad.
2-Create two different burrows.
3-Assign two "patrol burrow" orders to the same squad, one for the first burrow and one for the second burrow.
4-Unpause the game, as the crash seems to happen when the dwarves are thinking about where to patrol.
Additional InformationThis happened to me thrice in the same fort, as I loaded the save and tried to make them patrol the burrows again. After I gave up doing that, I set a different squad to patrol the second burrow and the game stopped crashing.
TagsNo tags attached.
Attached Files

- Relationships
related to 0002412resolvedToady One Crash when removing burrow 

-  Notes
Footkerchief (manager)
2010-12-07 09:37
edited on: 2010-12-07 09:37

You should upload your save to [^] and post the link here.

Also, is the squad attempting to kill any kobold thieves?

hyndis (reporter)
2010-12-07 14:37

I have not had this happen. I regularly create multiple burrows in my fortresses (ie, surface, fortress, caverns, hell, etc) and have squads defending more than one burrow at a time.

I'm playing 31.16 at the moment, and have had no crashes. I don't use the squad orders menu to have them target any particular creature, I just let them do their own thing and kill all hostiles in their assigned burrows.
NickDX (reporter)
2010-12-08 12:58

I lost the save, this happened some weeks ago.

Some characteristics of the bug may have been:

-The burrows were right next to the other.
-The crash occurred about 5-10 minutes after the rules were assigned
-I don't recall having placed any kill orders on kobolds (I'm pretty sure this bug is unrelated to the seg fault from the escaping kobold)
-The burrows were outside the cave, in two small watchtower over the fort "walls"
Footkerchief (manager)
2010-12-23 10:08

No corroboration and this doesn't appear reproducible. Feel free to reopen if this becomes reproducible.

- Issue History
Date Modified Username Field Change
2010-12-07 09:04 NickDX New Issue
2010-12-07 09:37 Footkerchief Note Added: 0014437
2010-12-07 09:37 Footkerchief Note Edited: 0014437 View Revisions
2010-12-07 14:37 hyndis Note Added: 0014443
2010-12-07 19:36 Footkerchief Tag Attached: AWAITING UPDATE
2010-12-08 12:58 NickDX Note Added: 0014463
2010-12-23 10:07 Footkerchief Relationship added related to 0002412
2010-12-23 10:08 Footkerchief Note Added: 0014684
2010-12-23 10:08 Footkerchief Status new => resolved
2010-12-23 10:08 Footkerchief Resolution open => unable to reproduce
2010-12-23 10:08 Footkerchief Assigned To => Footkerchief
2010-12-24 03:04 Dwarfu Tag Detached: AWAITING UPDATE

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