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IDProjectCategoryView StatusDate SubmittedLast Update
0003882Dwarf FortressDwarf Mode -- Combatpublic2011-01-12 08:262012-03-05 08:43
Assigned To 
PlatformSDLOSwindowsOS Version7
Product Version0.31.18 
Target VersionFixed in Version 
Summary0003882: Caged creatures are valid targets for kill orders
DescriptionMilitary will sit around stockpile (I used (l)ist option)
Steps To ReproduceCage creature, fail to kill it via s-k-l
Additional InformationRelated to 0000481
TagsCage, cages, Intentional/Expected?
Attached Files

- Relationships
related to 0000481acknowledgedToady One Kill/attack commands/orders don't work 
related to 0002999new Goblin shoots ineffectually at caged (berserk) elf diplomat 

-  Notes
Quietust (reporter)
2011-01-12 11:48

Arguably, the bug is that caged creatures show up in the kill list in the first place...
Footkerchief (manager)
2011-01-13 08:06

I concur with Quietust, although it may still be expected behavior.
Kogut (reporter)
2011-01-13 10:26

I thought that it is OK to have ability to kill caged enemy. But it can be called also interface bug.
hyperactiveChipmunk (reporter)
2011-01-13 10:42

Presumably, you might want your military gathered around ready to attack the moment you unleash a caged beast, so it is possible that it's not even an interface bug. However, there are surely less-confusing ways to present and/or accomplish that behavior.
Kogut (reporter)
2011-01-13 13:20

I would make sence to (m)ove military to move it.
Or at least show creatures on kill list as "foo (caged)" [it is irritating to have list with multiplies enemies, with the same type - but part is caged]

- Issue History
Date Modified Username Field Change
2011-01-12 08:26 Kogut New Issue
2011-01-12 11:48 Quietust Note Added: 0014849
2011-01-13 08:06 Footkerchief Summary Unable to (s)quad-(k)ill creature in cage => Caged creatures are valid targets for kill orders
2011-01-13 08:06 Footkerchief Tag Attached: Intentional/Expected?
2011-01-13 08:06 Footkerchief Relationship added related to 0000481
2011-01-13 08:06 Footkerchief Note Added: 0014858
2011-01-13 10:26 Kogut Note Added: 0014861
2011-01-13 10:42 hyperactiveChipmunk Note Added: 0014862
2011-01-13 13:20 Kogut Note Added: 0014863
2011-02-06 00:47 Kogut Issue Monitored: Kogut
2012-02-20 00:07 Kogut Tag Attached: cages
2012-02-20 00:07 Kogut Tag Attached: Cage
2012-03-05 08:43 Footkerchief Relationship added related to 0002999

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