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IDProjectCategoryView StatusDate SubmittedLast Update
0004158Dwarf FortressDwarf Mode -- Invasionspublic2011-03-07 12:402011-03-07 12:51
ReporterSithun 
Assigned ToFootkerchief 
PriorityimmediateSeveritycrashReproducibilityalways
StatusresolvedResolutionduplicate 
PlatformLinuxOSUbuntuOS Version10.10
Product Version0.31.21 
Target VersionFixed in Version 
Summary0004158: Game crashes when hostile enemies fleeing the map.
DescriptionInvaders, thieves, kidnappers and siegers that realize it was a bad idea to come to the fort causes the game to crash 4 steps (pause and press '.') after the first enemy - or the single enemy - leaves the map. The terminal reports a "segmentation fault". Reading outside the arrays, are you? :D
Steps To ReproduceWait for an invader, chase him away. This have happened with elves, kobolds and goblers on different worlds of different size and different settings. One kidnapper made of with a child when this bug was encountered.
Additional InformationThis bug was present in the previous version as well.
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0003555resolvedToady One Escaping units with kill orders on them cause segmentation fault on Linux/Mac 

-  Notes
There are no notes attached to this issue.

- Issue History
Date Modified Username Field Change
2011-03-07 12:40 Sithun New Issue
2011-03-07 12:43 Sithun Issue Monitored: Sithun
2011-03-07 12:43 Sithun Issue End Monitor: Sithun
2011-03-07 12:51 Footkerchief Relationship added duplicate of 0003555
2011-03-07 12:51 Footkerchief Status new => resolved
2011-03-07 12:51 Footkerchief Resolution open => duplicate
2011-03-07 12:51 Footkerchief Assigned To => Footkerchief


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