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IDProjectCategoryView StatusDate SubmittedLast Update
0004398Dwarf FortressMiscellaneous Crashespublic2011-03-31 00:342014-12-30 20:16
ReporterInsanityPrelude 
Assigned ToFootkerchief 
PrioritynormalSeveritycrashReproducibilityalways
StatusresolvedResolutionnot fixable 
PlatformOSOS Version
Product Version0.31.25 
Target VersionFixed in Version 
Summary0004398: Unexplained crash without an error dump
DescriptionI was happily chugging along in my latest fortress when all of a sudden it crashed very shortly after the arrival of a caravan. I reloaded and tried again; still crashed. Tried changing the tags so that the race sending the caravan wouldn't show up, still crashed. Tried not breaching the second cavern layer, which I had done shortly before the crash, still crashed.

Nothing showed up in the error log after all but one of these, and I think the one that did was unrelated since it was just the same path fail that I get fairly frequently.
Steps To ReproduceLoad the bugged save.
Wait. It crashes a few seconds after the arrival of the dyansauri caravan.
Additional InformationI play with a mishmash of parts from Civilization Forge, Direforged and Genesis mods, but nothing was coming up in the error log and it's happening regardless of which race ambushes me right before the caravan, or whether the caravan comes or not.
Tags0.31.25, crash, Save Included
Attached Files

- Relationships
related to 0001271resolvedToady One Modding in SHELL body part after world generation results in crash 

-  Notes
(0016828)
Footkerchief (manager)
2011-03-31 00:35

What raws have you changed since generating the world?
(0016829)
InsanityPrelude (reporter)
2011-03-31 00:38
edited on: 2011-04-03 21:54

I had some problems with zombie birds causing endless job cancellation spam, so I took off flier (temporarily, I added it back in afterwards) and added cannot_undead.

I changed [INTELLIGENT] on dyansauri to [CAN_LEARN] when I was testing whether that was the source of the crash but I changed it back.

I did experiment earlier with adding a new entity position to an already-genned world- it didn't seem to do anything then, so I didn't bother undoing it (replacing the bugged Dungeon Master with the genesis mod appointable DM.)

(edit: removed old save after uploading a new version)

Edit: Just tried restoring the DM position to its original form. Still crashes.

(0016833)
Footkerchief (manager)
2011-03-31 01:06

it didn't seem to do anything then

Making raws changes of that kind (adding new entries etc) can cause unpredictable and delayed crashes. There's a chance Toady could use your save to find a bug, but a vanilla save would be highly preferable.
(0016857)
InsanityPrelude (reporter)
2011-03-31 09:19

So, my bad, basically. Oops.
(0016972)
InsanityPrelude (reporter)
2011-04-02 00:52

I generated an identical world, but didn't mess with the tags this time- and it immediately crashed when a dyansauri caravan arrived, around the same time of year as before.

There's still nothing being posted to errorlog.txt and I didn't see anything about a nemesis error. This is a bit frustrating- I really like this site!
(0016974)
Knight Otu (manager)
2011-04-02 03:30

I notice in the raws that the dyansauri lay eggs, but don't appear to have a body detail plan that actually adds egg materials. Does the crash still occur if you add
     [BODY_DETAIL_PLAN:LEATHERY_EGG_MATERIALS]
to the raws? Is this missing from the Civ Forge as well? While I can't really imagine that to crash the game, it's the only thing I'm seeing in the dyansauri raws.
(0016980)
InsanityPrelude (reporter)
2011-04-02 10:08

I didn't change the creature_dyansauri raws at all so yep, it's missing from the latest Civ Forge as well.
(0016985)
InsanityPrelude (reporter)
2011-04-02 11:10

Interesting... Changing [INTELLIGENT] to [CAN_LEARN] didn't prevent the dyansauri from sending a caravan like usual. Instead, they still brought it shortly followed by a frost giant caravan, with no crash.

I have no idea what's going on. Probably broke it again anyway by force-quitting so it wouldn't save with the changed raw.
(0017039)
InsanityPrelude (reporter)
2011-04-03 21:58

http://dffd.wimbli.com/file.php?id=4125 [^] Here's the save from after regenning the world. I undid the change from [INTELLIGENT] to [CAN_LEARN] as I mentioned; this is a couple minutes (at least on my computer, your FPS may vary) before the caravan arrives and the game crashes.
(0031584)
Footkerchief (manager)
2014-12-30 20:16

Since save compatibility has been broken since this report, it's hard to tell whether this crash has since been fixed. If anyone has a save that crashes under similar conditions in the latest version, please upload it to http://dffd.wimbli.com/ [^] and PM a manager on the forums (or reopen the report).

- Issue History
Date Modified Username Field Change
2011-03-31 00:34 InsanityPrelude New Issue
2011-03-31 00:35 Footkerchief Note Added: 0016828
2011-03-31 00:35 InsanityPrelude Tag Attached: 0.31.25
2011-03-31 00:35 InsanityPrelude Tag Attached: crash
2011-03-31 00:35 InsanityPrelude Tag Attached: Save Included
2011-03-31 00:38 InsanityPrelude Note Added: 0016829
2011-03-31 00:39 InsanityPrelude Issue Monitored: InsanityPrelude
2011-03-31 00:39 InsanityPrelude Note Edited: 0016829 View Revisions
2011-03-31 00:41 InsanityPrelude Note Edited: 0016829 View Revisions
2011-03-31 00:46 InsanityPrelude Note Edited: 0016829 View Revisions
2011-03-31 01:06 Footkerchief Note Added: 0016833
2011-03-31 09:19 InsanityPrelude Note Added: 0016857
2011-03-31 09:19 InsanityPrelude Tag Attached: CLOSE THIS
2011-03-31 09:46 Footkerchief Status new => resolved
2011-03-31 09:46 Footkerchief Resolution open => no change required
2011-03-31 09:46 Footkerchief Assigned To => Footkerchief
2011-03-31 09:46 Footkerchief Relationship added related to 0001271
2011-03-31 09:46 Footkerchief Tag Detached: CLOSE THIS
2011-03-31 11:54 InsanityPrelude Issue End Monitor: InsanityPrelude
2011-04-02 00:52 InsanityPrelude Note Added: 0016972
2011-04-02 00:52 InsanityPrelude Status resolved => needs feedback
2011-04-02 00:52 InsanityPrelude Resolution no change required => reopened
2011-04-02 03:30 Knight Otu Note Added: 0016974
2011-04-02 07:52 Footkerchief Assigned To Footkerchief =>
2011-04-02 07:52 Footkerchief Status needs feedback => new
2011-04-02 07:52 Footkerchief Tag Attached: AWAITING UPDATE
2011-04-02 10:08 InsanityPrelude Note Added: 0016980
2011-04-02 11:10 InsanityPrelude Note Added: 0016985
2011-04-03 21:54 InsanityPrelude Note Edited: 0016829 View Revisions
2011-04-03 21:58 InsanityPrelude Note Added: 0017039
2011-12-22 09:50 Footkerchief Tag Detached: AWAITING UPDATE
2014-12-30 20:16 Footkerchief Note Added: 0031584
2014-12-30 20:16 Footkerchief Status new => resolved
2014-12-30 20:16 Footkerchief Resolution reopened => not fixable
2014-12-30 20:16 Footkerchief Assigned To => Footkerchief


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