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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0004504 | Dwarf Fortress | Dwarf Mode -- Stockpiles | public | 2011-04-12 00:09 | 2012-06-08 04:25 | ||||||
Reporter | Dialock | ||||||||||
Assigned To | |||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||
Status | new | Resolution | open | ||||||||
Platform | IBM | OS | OS Version | ||||||||
Product Version | 0.31.25 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0004504: Military and civilian dwarves will indefinitly move armor about. | ||||||||||
Description | Have been noticing this with the recent updates. Military is assigned a specific uniform that I design. Military is inactive with a barracks. for training when not working. I start military with nothing ready then make each layer of armor in groups of 10. According to the military screen they have their equipment issued to them (green weapon rack.) Random military and idle civilians will congregate around armor stock pile. With the civilians hauling the armor around. This action continues even when squad is activating. Causing fun during FB visits. Removing the armor stockpile does not stop this they will just stand about on top of armor. | ||||||||||
Steps To Reproduce | 1. Make a squad 2. Assign uniform 3. Make armor 4. Have an armor stockpile. | ||||||||||
Additional Information | I think what is happening is as armor is being made, military dwarfs go to pick it up from stock pile. At the same time another identical piece is made only slightly better. Dwarf drops lesser piece to go for new piece. Lesser piece is hualed back to stockpile by civilian thus making it 'available' to be picked up by another military guy. This creates an infinite loop. | ||||||||||
Tags | No tags attached. | ||||||||||
Attached Files | |||||||||||
Notes | |
(0017317) Kogut (reporter) 2011-04-12 11:40 |
Please post savegame: "Steps To Reproduce" for me result in nothing wrong. |
(0017321) Quietust (reporter) 2011-04-12 12:15 |
Are any of your military assigned to perform mining, wood cutting, or hunting? |
(0017329) Dialock (reporter) 2011-04-12 20:01 |
Save is uploaded... http://dffd.wimbli.com/file.php?id=4207 [^] I initially disbanded the squad then designed a uniform similar to the one I used in 31.18 which did not have this problem. Only difference is that I incorporated a robe in .19-.25. No Miners, hunters, or woodcutters in any of my squads. |
(0021618) Footkerchief (manager) 2012-03-20 19:48 |
Toady may need an up-to-date save (0.34.02+) to fix this problem. It would be helpful for someone to upload a save to http://dffd.wimbli.com/ [^] and post the link here. |
(0022904) Kogut (reporter) 2012-06-08 04:25 |
Steps To Reproduce are too vague to attempt reproducing the bug, I never encountered this bug :( |
Issue History | |||
Date Modified | Username | Field | Change |
2011-04-12 00:09 | Dialock | New Issue | |
2011-04-12 11:40 | Kogut | Note Added: 0017317 | |
2011-04-12 12:15 | Quietust | Note Added: 0017321 | |
2011-04-12 20:01 | Dialock | Note Added: 0017329 | |
2012-01-12 16:06 | Footkerchief | Relationship added | child of 0000535 |
2012-03-20 19:48 | Footkerchief | Note Added: 0021618 | |
2012-03-26 11:56 | thvaz | Issue Monitored: thvaz | |
2012-06-08 04:25 | Kogut | Note Added: 0022904 |
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